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Inventory Demo

PostPosted: Sat Apr 11, 2009 6:04 pm
by skydereign
I made a demo similar to this but it had a few bugs, and I have learned a few things since then. Here is an updated version of it. The main improvement is that the storage is dynamic, so there is no cap for the amount of items that can be held. This also is split so that you can do different actions with each item. The bottom set of mushrooms uses the one actor approach, and the upper mushrooms use multiple items.

Re: Inventory Demo

PostPosted: Sat Apr 11, 2009 7:32 pm
by Camper1995
amazing :D

Re: Inventory Demo

PostPosted: Sat Apr 11, 2009 8:21 pm
by Lexcondran
Mushrooms lol mario mushrooms

Re: Inventory Demo

PostPosted: Mon Apr 13, 2009 8:50 pm
by DST
Nice!

Re: Inventory Demo

PostPosted: Sat Apr 18, 2009 10:13 pm
by BlarghNRawr
This is a demo, so i can use this to start a game and change all the graphics right? :)
it would make things so much easier for me xD

Re: Inventory Demo

PostPosted: Mon Apr 20, 2009 6:20 am
by skydereign
Yeah, of course. But so you know, I will be improving it, adding other features, hopefully by the end of this week. I haven't been around for a week so I have no progress.

Re: Inventory Demo

PostPosted: Thu Apr 23, 2009 6:15 am
by BlarghNRawr
oh nice thanx alot :)