Playtiime function

I've developed a function that allows you to view the seconds, minutes, and hours of gameplay for your games. It's easy to use. First, put this in the Global Code.
Then, make an actor. Have that actor use the function PlaytimeFunction();. Make 3 text actors. For the first actor, have it's textNumber be seconds. For the second actor, minutes, and for the third actor, hours. Heres a demo showing you how to do this.
- Code: Select all
int seconds;
int minutes;
int hours;
int countframes;
void PlaytimeFunction()
{
countframes = countframes + 1;
if (countframes == 30)
{
countframes = 0;
seconds = seconds + 1;
}
if (seconds == 60)
{
minutes = minutes + 1;
seconds = 0;
}
if (minutes == 60)
{
minutes == 0;
hours = hours + 1;
}
}
Then, make an actor. Have that actor use the function PlaytimeFunction();. Make 3 text actors. For the first actor, have it's textNumber be seconds. For the second actor, minutes, and for the third actor, hours. Heres a demo showing you how to do this.