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Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 05, 2013 8:57 am
by MrJolteon
lcl wrote:
MrJolteon wrote:
Jagmaster wrote:When you have Pandora on, and you hit Game Mode in full screen. Then Pandora crashes.
Image

lcl wrote:
Your message contains too many smilies. The maximum number of smilies allowed is 5.



That moment when you change ": )" to "( :"

That moment when you click Options -> Disable smilies.
:P

That moment when you LOVE the animated ones too much to do that.. :/

That moment when you use the [img] tags.
Image :P :P Image :P :P Image

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 05, 2013 10:01 am
by Hblade
MrJolteon wrote:
lcl wrote:
MrJolteon wrote:
Jagmaster wrote:When you have Pandora on, and you hit Game Mode in full screen. Then Pandora crashes.
Image

lcl wrote:
Your message contains too many smilies. The maximum number of smilies allowed is 5.



That moment when you change ": )" to "( :"

That moment when you click Options -> Disable smilies.
:P

That moment when you LOVE the animated ones too much to do that.. :/

That moment when you use the [img] tags.
Image :P :P Image :P :P Image


^ Genius

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 05, 2013 11:05 am
by lcl
MrJolteon wrote:That moment when you use the [img] tags.
Image :P :P Image :P :P Image

Image That's something I hand't thought about! Nice! Image

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 05, 2013 11:20 am
by MrJolteon
lcl wrote:
Hblade wrote:That moment when you click "Ok" too early and cancel it out, then GE crashes when you click it again

One could make a nice inside meme of this. :lol:

Image

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 05, 2013 12:14 pm
by Hblade
MrJolteon wrote:
lcl wrote:
Hblade wrote:That moment when you click "Ok" too early and cancel it out, then GE crashes when you click it again

One could make a nice inside meme of this. :lol:

Image

YES. BEST THING EVER! :D

Re: gameEditor Funnies - That Moment When...

PostPosted: Sun Jan 13, 2013 2:45 pm
by MrJolteon
Bump.

Re: gameEditor Funnies - That Moment When...

PostPosted: Mon Jan 14, 2013 1:38 am
by GEuser
The face palm moment when you pressed load when you wanted to save your work. Hours of work lost :lol: keeps happening to me :(

Re: gameEditor Funnies - That Moment When...

PostPosted: Mon Jan 14, 2013 1:47 am
by skydereign
GEuser wrote:The face palm moment when you pressed load when you wanted to save your work. Hours of work lost :lol: keeps happening to me :(

I'll fix that for 1.5. I think we've managed to fix most of these by now, if not all of them.

Re: gameEditor Funnies - That Moment When...

PostPosted: Mon Jan 14, 2013 6:24 am
by MrJolteon
skydereign wrote:
GEuser wrote:The face palm moment when you pressed load when you wanted to save your work. Hours of work lost :lol: keeps happening to me :(

I'll fix that for 1.5. I think we've managed to fix most of these by now, if not all of them.

You should, if possible, add keyboard shortcuts.
Here are some ideas for possible keyboard shortcuts:
  • Ctrl + S = Save
  • Ctrl + L = Load
  • Ctrl + M = Merge
  • Ctrl + G = Game mode
  • Ctrl + E = Export
  • Ctrl + A = Add actor
  • Delete = Remove actor
  • Ctrl + O = Game properties
  • Ctrl + P = Preferences

Re: gameEditor Funnies - That Moment When...

PostPosted: Mon Jan 14, 2013 6:32 am
by skydereign
MrJolteon wrote:
skydereign wrote:
GEuser wrote:The face palm moment when you pressed load when you wanted to save your work. Hours of work lost :lol: keeps happening to me :(

I'll fix that for 1.5. I think we've managed to fix most of these by now, if not all of them.

You should, if possible, add keyboard shortcuts.
Here are some ideas for possible keyboard shortcuts:
  • Ctrl + S = Save
  • Ctrl + L = Load
  • Ctrl + M = Merge
  • Ctrl + G = Game mode
  • Ctrl + E = Export
  • Ctrl + A = Add actor
  • Delete = Remove actor
  • Ctrl + O = Game properties
  • Ctrl + P = Preferences

I have a bunch of shortcuts in my local copy. I've been trying to setup a gui to allow the user to customize them before I commit it to the main source. But I'll get it in before 1.5 is released.

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 19, 2013 12:30 am
by GEuser
@ Sky, don't really see it as a bug just a bug with me. Being trigger mouse happy all the time, must click, must click anywhere will suffice. as long as something is clickworthy :lol:

@ MrJolteon. Thanks but you know I like mouse clicking even though I know it's more productive to use those key shorts. Must get use to using them.

Another funny. This generators an gE error for me:
Code: Select all
int a=0;
int b=0;


thisi s acceptable:
Code: Select all
int a=0;
int b1=0;


Go figure? gE is prejudiced towards bachelor b variables :lol:

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 19, 2013 1:27 am
by skydereign
gE is a bit weird with variable name scope... You can make local variables that override actor variable names within functions (like b for color) but you can't do it globally. I assume it is placed there because the global variable can be used within individual actor scope, which can cause problems.

Re: gameEditor Funnies - That Moment When...

PostPosted: Sat Jan 19, 2013 9:55 pm
by GEuser
skydereign wrote:gE is a bit weird with variable name scope... You can make local variables that override actor variable names within functions (like b for color) but you can't do it globally. I assume it is placed there because the global variable can be used within individual actor scope, which can cause problems.


Of course, that makes complete sense. All my fault then. gE is was really just doing what it was suppose to do.