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Protect game (decompilation)

PostPosted: Fri Sep 12, 2008 3:20 pm
by lng0
How can I protect the game from decompilation? (PocketPC)

Re: Protect game (decompilation)

PostPosted: Sat Sep 27, 2008 9:14 pm
by edh
I don't know if you can. I think the best you can do is obfuscate. Can't offer any advice, I'm afraid, except not to be too concerned with it.

Re: Protect game (decompilation)

PostPosted: Sat Sep 27, 2008 9:40 pm
by Thanx
There's nothing too much you can do to prevent that in GE, but unless you make a really good program with GE, there isn't too much to worry about, I think :D

Re: Protect game (decompilation)

PostPosted: Sun Sep 28, 2008 5:34 pm
by segwego12
"you may not recompile, modify, or reverse engineer this software."
I found that in the Game Maker Licsense Agreement. maybe u can use that in ur game.

Re: Protect game (decompilation)

PostPosted: Sun Sep 28, 2008 8:17 pm
by Thanx
Yeah, you can do that, but that wont stop a determined person :D :lol: :mrgreen:

Re: Protect game (decompilation)

PostPosted: Sun Sep 28, 2008 8:38 pm
by segwego12
Thanx wrote:Yeah, you can do that, but that wont stop a determined person :D :lol: :mrgreen:

yah but that person will have to remove the game, and everyting.

Re: Protect game (decompilation)

PostPosted: Mon Sep 29, 2008 4:35 pm
by Thanx
Nope, no removal required, just a good program. Anyway, let's not make that an issue, the question was programatical...

Re: Protect game (decompilation)

PostPosted: Mon Sep 29, 2008 4:57 pm
by Kalladdolf
I think those "determined" persons have way too much power and determination to spend time decompiling a 2D-PocketPC game :)

Re: Protect game (decompilation)

PostPosted: Mon Sep 29, 2008 8:48 pm
by segwego12
==Kalladdolf== wrote:I think those "determined" persons have way too much power and determination to spend time decompiling a 2D-PocketPC game :)

It is justifiable if determined people do it. The determined must be reported to the law.

Re: Protect game (decompilation)

PostPosted: Mon Sep 29, 2008 8:52 pm
by segwego12
Thanx wrote:Nope, no removal required, just a good program. Anyway, let's not make that an issue, the question was programatical...

did u ever wonder what the GM licsense said?
If you breach any of these terms in the license agreement, you must destroy all copies of the software.
"GM License Agreement Quote."

Re: Protect game (decompilation)

PostPosted: Tue Sep 30, 2008 2:52 pm
by Kalladdolf
all right then. the only thing is: there are (in fact, whoa) people who do stuff against the law.
and we're talking about them.

Re: Protect game (decompilation)

PostPosted: Tue Sep 30, 2008 3:14 pm
by edh
Stop, ==K==, I don't want to believe it's true! :shock:

Not to mention, who is going to enforce any of these license agreements? Just because you say it, they supposedly agree to it, and they breach the agreement doesn't mean anyone is going to actually do anything to make sure there is reparation for either party. I'm not sure self-regulation will be reliable (the dude breaking the agreement isn't going to say to himself, "oops, that was naughty" I better go read what I'm supposed to do and follow through on my punishment). :lol:

Anyway, back to the topic, if you can compile it, you can de-compile it. Compilation just translates it to machine or byte code. If you can translate from one grammar you can translate back. Sure something may be lost in translation, but chances are, it will actually be more concise - which in code can be a good thing. :)

Re: Protect game (decompilation)

PostPosted: Tue Sep 30, 2008 6:26 pm
by Kalladdolf
edh wrote:Stop, ==K==, I don't want to believe it's true!

oops lol sorry I didn't wanna scare anybody :mrgreen: