event by animation

Posted:
Fri Mar 08, 2013 8:46 pm
by D3Ateliers
I am trying to make it to where if there is a Pacific animation, then a another actor is created when that one is destroyed.
First animation: block
Second animation: mud
Re: event by animation

Posted:
Fri Mar 08, 2013 9:16 pm
by kickstart
I would use script editor to use " Change Animation" and then after that use a Create Actor/Destroy Actor function inside the acript editor after your change animation. Make sense?
Script Editor:
Change animation ("This would be where you give the information and it will do it for you if you click on variables/functions")
Create Actor ("Same thing here using variables/functions and clicking on Create Actor")
Destroy Actor ("Same thing here using variables/functions and clicking on Destroy Actor")
Hope this helps, if you have any questions then just ask!