Super Stick Brawl demo
 Posted: Fri Feb 02, 2018 6:16 pm
Posted: Fri Feb 02, 2018 6:16 pmAt last! My first game demo. CONTROLS: WASD for movement and F to use plasma gun and bomb (although the bomb doesn't explode yet. Still working on it)
			 Posted: Fri Feb 02, 2018 6:16 pm
Posted: Fri Feb 02, 2018 6:16 pm Posted: Fri Feb 02, 2018 7:44 pm
Posted: Fri Feb 02, 2018 7:44 pm

 I'd advise you to ditch the fake loading bar in a future version, all it does is make people wait for nothing. (And yes, my first game also has a fake loading bar, but let's not get into that...
 I'd advise you to ditch the fake loading bar in a future version, all it does is make people wait for nothing. (And yes, my first game also has a fake loading bar, but let's not get into that...  )
)
Kcee wrote:Sorry I didn't post any screenshot, I couldn't convert it to PNG format.
 Posted: Fri Feb 02, 2018 8:34 pm
Posted: Fri Feb 02, 2018 8:34 pm Posted: Mon Mar 19, 2018 10:19 am
Posted: Mon Mar 19, 2018 10:19 am Posted: Sat Apr 21, 2018 10:23 pm
Posted: Sat Apr 21, 2018 10:23 pm Posted: Tue May 29, 2018 10:10 am
Posted: Tue May 29, 2018 10:10 am Posted: Thu May 31, 2018 10:00 pm
Posted: Thu May 31, 2018 10:00 pm Posted: Mon Jun 04, 2018 9:24 pm
Posted: Mon Jun 04, 2018 9:24 pm Posted: Tue Jun 05, 2018 5:01 am
Posted: Tue Jun 05, 2018 5:01 amKcee wrote:Can someone help me out here???
 Posted: Tue Jun 05, 2018 6:02 am
Posted: Tue Jun 05, 2018 6:02 am Posted: Tue Jun 05, 2018 6:08 am
Posted: Tue Jun 05, 2018 6:08 amKcee wrote:I got my actor to shoot the plasma gun when facing right but not left. Download the game file.
if(cg_pgun>=25)
if(rdir==0)
{
CreateActor("p_bullet", "plasma_ball", "(none)", "(none)", 20, -7, false);
}
cg_pgun=0; //<--------------- after this (cg_pgun>=25) will never be true
if(cg_pgun>=25) 
if(rdir==1)
{
CreateActor("p_bullet", "plasma_ball", "(none)", "(none)", 20, -7, false);
} Posted: Tue Jun 05, 2018 6:20 am
Posted: Tue Jun 05, 2018 6:20 am
 Posted: Tue Jun 12, 2018 9:52 am
Posted: Tue Jun 12, 2018 9:52 am Posted: Tue Jun 12, 2018 2:26 pm
Posted: Tue Jun 12, 2018 2:26 pmKcee wrote:Can someone help me out with this?
At the beginning of the game, the player types in his name and later on in the game, an NPC would talk to the player and I want him to mention the player's name.
// The first argument "text" defines what string you want to scan.
// We want to scan the contents of the text box actor's text,
// so if we are in an event of that actor, that would be "text"
// (which is equal to "myTextInputActor.text", if that's the name of the actor).
// The second argument is the formatting used for reading.
// As we only want to read a string from the text, the formatting is simply "%s",
// which stands for string.
// The third argument is the pointer (i.e. the memory address) to the string where
// we want to store the result of the scan. As we want to read it to our variable, just
// input the name of the variable, preceded by "&", which is the "address-of" operator.
sscanf(text, "%s", &myName);sscanf(text, "%s", &myName);
 Posted: Thu Jun 14, 2018 11:37 am
Posted: Thu Jun 14, 2018 11:37 am