Make executable from DAT file - Mac
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I'm part of a team developing a game for the iPhone/iPod, and I'm the only one on a Mac so they've tasked me with compiling the game for the app store. I was given a .dat file and told that I just needed the geapp xcode project (which I got) to compile.
I have the latest Xcode (3.2.5) and iOS SDK (4.2). I've been unable to find ANY documentation related to this, so here's what's going on:
I opened up the xcode project and changed the Code Signing Entity to my certificate and changed the Base SDK to iOS 4.2.
Figured I'd go for broke and try a debug compile there, but I just get 2 errors and a warning:
I really don't know where to go from here. All of my experience with programming has been small-scale and Xcode boggles my mind. For example, what the heck do I do with this .dat file? Is it supposed to go somewhere within the xcode project?
Thanks for any help. =)
I have the latest Xcode (3.2.5) and iOS SDK (4.2). I've been unable to find ANY documentation related to this, so here's what's going on:
I opened up the xcode project and changed the Code Signing Entity to my certificate and changed the Base SDK to iOS 4.2.
Figured I'd go for broke and try a debug compile there, but I just get 2 errors and a warning:
- Code: Select all
[BEROR]error: There is no SDK with the name or path 'iphoneos3.1.2'
[BEROR]Code Sign error: The identity 'iPhone Developer: Andreas Kindlbacher (CL9NK6TTMF)' doesn't match any valid certificate/private key pair in the default keychain
[BWARN]warning: Build setting "iOS Deployment Target" should not be empty (current IPHONEOS_DEPLOYMENT_TARGET = "").
I really don't know where to go from here. All of my experience with programming has been small-scale and Xcode boggles my mind. For example, what the heck do I do with this .dat file? Is it supposed to go somewhere within the xcode project?
Thanks for any help. =)