geProtocol2 | Source Released
Posted: Thu Apr 23, 2015 2:34 am
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geProtocol requires two systems to run correctly. The geProtocol application, and the Online Module.
geProtocol is a standalone application written in c#. It handles all of the networking and data transfer that Game Editor does not support. We are working to create an experience that requires as little clicks as possible for a user to join a multiplayer game. While the protocol will handle all networking, an API is still needed to run inside game editor. This is where the Online Module comes into play. It will support a very easy system of joining a game, where you may only need to type in an IP address to join a game.
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Media probably won't be added, you'll have to source it yourself.
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I don't know if OM will ever be released, with bat's banning.
I'll be leaving you all with full access to the source code, though.
https://gitlab.com/foxbot/geProtocol2
Feel free to compile if you want, fork if you want, do whatever.
Online Module:
Not Available
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~ 420foxbot (thecpu) ~