Hey...the last posts deleted... Hmmm...no mean to tease...but, I think your sickman more interesting than your effective variation...
Re: "effective" variations
Posted: Sun Jan 06, 2008 6:51 pm
by Kalladdolf
btw, have u even looked at it? it's not a game, just some ideas how to make cool game effects, and I'd be glad about some of you guys go on with 'em and make some cooler updates... never mind =D
Re: "effective" variations
Posted: Mon Jan 07, 2008 7:17 am
by Bee-Ant
I know it... That's why I said your Sickman is cooler... Btw, another idea kall???
Re: "effective" variations
Posted: Mon Jan 07, 2008 8:30 am
by Kalladdolf
dunno
Re: "effective" variations
Posted: Mon Jan 07, 2008 8:38 am
by Bee-Ant
oh yeah, how about your Sonic kart???I think would be a strong rival for my Bee-Ant's Crazy Kart...
Re: "effective" variations
Posted: Mon Jan 07, 2008 8:48 am
by Kalladdolf
yeah, it's gonna be much different than bee-ant's crazy kart, because your's is more like a platform game, mine is viewed from the top. but, yeah, it's kinda difficult, because of rotation and 3d looks I'm doing my best
Re: "effective" variations
Posted: Mon Jan 07, 2008 9:27 am
by Bee-Ant
OK...I'm waiting... I also wanna do my best of the best in my Bee-Ant's Crazy Kart full version...where the just demo version would brings high level codes...muahahahaah
Re: "effective" variations
Posted: Wed Jan 09, 2008 8:27 pm
by Kalladdolf
I've just found out that I can't rotate 3d goups with powerpoint... WAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!! so I'll just have to make flat 2d figures *I could carry on crying forever*
Re: "effective" variations
Posted: Wed Jan 09, 2008 9:21 pm
by Bee-Ant
How pity you're...well, Sonic Kart has lost it's biggest element...