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making "koopas"

PostPosted: Wed Feb 14, 2007 2:31 pm
by bkelynch
I'm trying to create an immitation Mario Bros., and i cant seem to find out how to make the koopas go inside their shells without making all of the clones get shelled, when i jump on top of only one. i'll try attatching the game. (To understand what im talking about, you would've had to played super mario Bros. before)

PostPosted: Wed Feb 14, 2007 3:21 pm
by makslane
When the koopas actor collides with bottom of the Mario, the action must refer to the "Event Actor". If you use the name of the actors, all clones will execute the action.

PostPosted: Wed Feb 14, 2007 5:37 pm
by Sgt. Sparky
I can post a Demo of my CommandoMan if you want(.ged) it has turtles :D and little potato dudes and also flying turtles, stars, power ups, coins, ect. :D

PostPosted: Tue Feb 20, 2007 9:24 pm
by bkelynch
are the turtles like koopas, like they hide in their shells if you jump on them and then you can kick them after you've jumped on them?

I also can't find out how to download the file on the "share big files" site

PostPosted: Sun Feb 25, 2007 1:54 pm
by bkelynch
does anyone know how to program what i just talked about (in my last reply) :?: :?: :?:

PostPosted: Thu Mar 01, 2007 2:39 am
by Sgt. Sparky
I do, in a PM I will tell you.
or do you have MSN?
:D

PostPosted: Sat Mar 03, 2007 10:51 pm
by bkelynch
i dont have MSN :cry:
just PM me

PostPosted: Wed Apr 18, 2007 7:59 pm
by Sgt. Sparky
then get it or AIM. :D

(sorry it took me so long to reply, I changed my e-mail after I posted it so I did not know I had a reply.)