Page 1 of 3

Tower Defense Full Version!

PostPosted: Fri Jun 26, 2009 4:07 pm
by DST
Name: Target Defense v. 2.51 fast + reload
Type: Tower Defense
Res: 640x480 Windowed
Author: DST

GEtd.jpg


The most solid release of Target Defense for GE released so far, I have decided to release
the full ged version as well as the exe.

The game now runs very smoothly and it seems mos of the glitches are fixed. However, there is still
testing to be done, there are still perhaps bugs i haven't found, and the difficulty has not
been adjusted properly. Please let me know what you think of the difficulty level.

The code is released freely; anyone can use it it their own games.

UPDATED: Per Lexocondran's reply, some towers were lowered in cost, and the tower actions were moved to draw actor.
Lag shouldn't be as bad now.

TargetDefense251.zip
Windows Exe
(14.08 MiB) Downloaded 11566 times

TargetDefenseGED.zip
Ged + Data
(12.81 MiB) Downloaded 15650 times


Please accept this game as an answer to the question "Has anyone made any commercial games with GE?".

Yes, but the author decided to give it away for free.

Thanks to everyone on the forum who has contributed to the learning of all. It really does make a difference!

Re: Tower Defense Full Version!

PostPosted: Fri Jun 26, 2009 7:35 pm
by makslane
Thanks, DST!

Re: Tower Defense Full Version!

PostPosted: Sat Jun 27, 2009 9:05 am
by Camper1995
Man, I think this is the best game maked in GE (after WB2) :D. Its very very good! Nice job DST! :P

+ for you :D

Re: Tower Defense Full Version!

PostPosted: Tue Jun 30, 2009 3:18 pm
by Lexcondran
the glitch of lag is still in the game where eventually if you have to many characters the lasers will lag and its gets horrible to where you cant do anything at all i cant figure out what makes it happen but it seems like horrible lag and also i think the prices should be lowered on some of the really expensive ones to highest of 1000$ each :D

Re: Tower Defense Full Version!

PostPosted: Tue Jun 30, 2009 7:23 pm
by skydereign
I thought the prices were actually pretty good, at least for my strategy. I only use the cheapest weapon, and upgrade them. After a few levels you get more money than you really need. The lag doesn't occur for me, but after awhile, I can't place anymore towers. I haven't looked at the code, so I might do that... Any particular reason upgrades stop at level 6?

Re: Tower Defense Full Version!

PostPosted: Wed Jul 01, 2009 4:22 am
by sirmatthew
I really enjoyed this game, spent several hours playing it today! :D
It was a bit on the easy side, but a clever and fun design. Very well made too!!

Since I had excess funds at the end and some of my towers never got a chance to fire at an enemy, I wonder if it wouldn't be a good idea to have each tower disintegrate just a tiny bit after each firing. Maybe the tower would become dark and inoperable after 200 firings or something? Having to replace useless old towers with new ones might have added to the challenge and overall strategy while also giving me something to do with those extra funds.

Good job!

Edit:

I examined your code and am perplexed about something. You mostly used global variables just like I am doing in my project, but you aren't declaring them in your actor scripts before using them. When I try to do that I always get an "undeclared identifier" error. How are you doing that?

Re: Tower Defense Full Version!

PostPosted: Wed Jul 01, 2009 4:49 am
by DST
The upgrades stop at level 6 because there's a color for each, and if there's too many colors, either towers aren't unique or there are too many colors onscreen and it turns into visual soup. The idea is that you can customize the color of your setup by how you choose to upgrade towers.

You try to use the most powerful colors, and eventually you're only left with weaker ones to add.

Re: Tower Defense Full Version!

PostPosted: Mon Aug 03, 2009 9:45 pm
by DST
sirmatthew wrote:I examined your code and am perplexed about something. You mostly used global variables just like I am doing in my project, but you aren't declaring them in your actor scripts before using them. When I try to do that I always get an "undeclared identifier" error. How are you doing that?


I'm declaring them using the variables tab on the script editor, where you can choose to make global integers into arrays.

Re: Tower Defense Full Version!

PostPosted: Sun Apr 04, 2010 5:31 pm
by juansimat
I FIND A GLITCH IN THE GAME! you can have the money you will. xd:
first minimise or close all windows, and open the game , wen you click
a tower to buy it make click on the desktop and next on the game screen,
the tower is there!! but it cant's atack, but you can sell it, , , , :roll:

Re: Tower Defense Full Version!

PostPosted: Sun Apr 04, 2010 6:18 pm
by krenisis
Thanks this is great!!! The games are stepping up in here!!! I change resolution to 800x480 so i could put it on my pocket pc.

Re: Tower Defense Full Version!

PostPosted: Tue Apr 06, 2010 12:50 am
by DST
Can anyone tell me why this file reads 2,900 downloads yet the post only has 970 views?

Is the download tracker incorrect, or is someone hotlinking to the files????

Re: Tower Defense Full Version!

PostPosted: Tue Apr 06, 2010 12:54 am
by Hblade
I dont think the file reader is incorrect, someone must be hot linking...

Re: Tower Defense Full Version!

PostPosted: Thu Apr 08, 2010 2:41 pm
by krenisis
This game is great it takes 10seconds to load on my windows mobile but is fully fuctionable and fun. Thanks again DST!!!

Re: Tower Defense Full Version!

PostPosted: Thu Apr 08, 2010 3:04 pm
by Hblade
Hey kren, I'm able to work on your mario-clone now if you want to later :D I'll take the GED file and I'll mod it uplook even nicer with smooth buttons, and I'll try to uh, "smoothen" out the edges of all actors using Gimp.

Re: Tower Defense Full Version!

PostPosted: Wed Apr 28, 2010 7:20 am
by uan
thank you very much for sharing your source, the game looks great!