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Animation Sequence & "Move" in Actor Control

PostPosted: Tue Apr 22, 2008 7:32 pm
by catacomber
2 questions - re animation sequence and "move"

How do you use this? What do you use this for? When I try it, it tells me to insert a something in between numbers but I cannot make out what that something is. . . is it a , ?

Can you, f.e. have a player called Intro that has an anim that is a sequence of 2 scenes and you can play one after the other?

In Actor Control---there is a drop down for "Move" as opposed to "Stop" near Tile. When would you use this?

I notice that if I add an event to one animation of an actor, this gets added to all the animations, is this right?

Re: Animation Sequence & "Move" in Actor Control

PostPosted: Wed Apr 23, 2008 5:08 am
by DST
Regarding sequence, its a semicolon. It is meant for making animations out of spritesheets....load every frame of the actor as one .png file, then build animations with the sequence editor. This is only really useful for spritesheets, you also have to have the sheet aligned well, and set the number of horizontal and vertical frames when you add the animation.

Regarding intro, normally you would just use 'ChangeAnimation("Event Actor", "animationname", FORWARD);
Sequences count as animations.

The Move/Stop is simply to animate the actor when you're in editor mode, so you can see what it does; Most ppl don't use it very much, as timer events etc. will only be active in game mode.

I'm not sure what you mean by adding events.....an event like 'animationfinish' lets you choose which animation it refers to....or all animations if you like.
An event like 'animpos' will affect any animation that is currently assigned to the actor.

Re: Animation Sequence & "Move" in Actor Control

PostPosted: Wed Apr 23, 2008 2:19 pm
by catacomber
Thanks, that answers all my questions clearly. :D