Dynamic tile rendering question
Posted: Sat Jul 04, 2015 5:09 pm
Hi guys!
It's been a long time since I posted something here.
I have a question which I couldn't figure out, no matter how hard I was thinking about it. The current system of Pixelcraft is kinda lame, so I thought I would recreate it with a friendlier user interface and a cleaner code. One thing that I really want to change is the map system. I want it to be fluid (when passing from one 'map' (chunk) to another just like in Terraria, or any other game, the camera follows the character and you always see what is in front of you.
At one of my topics someone posted a system like that but I can't find it anymore...
If you have any ideas or complete system, I would be grateful if you would share it with me.
Thanks!
It's been a long time since I posted something here.
I have a question which I couldn't figure out, no matter how hard I was thinking about it. The current system of Pixelcraft is kinda lame, so I thought I would recreate it with a friendlier user interface and a cleaner code. One thing that I really want to change is the map system. I want it to be fluid (when passing from one 'map' (chunk) to another just like in Terraria, or any other game, the camera follows the character and you always see what is in front of you.
At one of my topics someone posted a system like that but I can't find it anymore...
If you have any ideas or complete system, I would be grateful if you would share it with me.
Thanks!