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I Cant Add an Animation :cry:

PostPosted: Wed Jul 04, 2007 4:46 pm
by Oman
Hello,

I opened GE today hoping to finish my game, but what to my suprise, when i went to add an animation GE has an error. So, i try again. Same Thing HAPPENS, whats up?

PostPosted: Wed Jul 04, 2007 4:59 pm
by makslane
What's the error?

PostPosted: Sat Jul 07, 2007 6:31 pm
by Troodon
Is the error about a font file?
Is it with all the ged files?

PostPosted: Sun Jul 08, 2007 9:19 pm
by Oman
the error is that GE clocses and it gives me the microsoft has found an error with this program, send report, yes or no.

However today, it didnt give me an error, its like my cp fixed itself. :?

PostPosted: Sun Jul 08, 2007 9:36 pm
by Troodon
Maybe it was just a process problem which solved when you rebooted your computer.

PostPosted: Mon Jul 09, 2007 12:46 am
by Oman
yes, thats what i thought. I hpoe it stays fixed :D

PostPosted: Mon Jul 09, 2007 2:30 am
by berighteous
I had it crash 20 times a few days ago when trying to add an animation. Rebooting didn't help. It didn't do it all the time (about 2/3 of the time), and always on the 2nd thing I tried adding animation to. On the times it didn't crash on the 2nd animation, it didn't crash at all, so I kept it open rather than tempting fate quitting and restarting later!

a couple of new executables from makslane later and it hasn't happened too often (possibly because I haven't added too many animations in the last couple days...)

I did find an annoying "bug" in the undo feature, though. If I accidentally move something (something on top of something else and accidentally selecting the wrong thing and moving it) and hit ctrl-z to undo, it undoes the move and then resets one of my graphic fonts! How bizzarre! I have to go back and reapply the font to multiple actors each time.

PostPosted: Mon Jul 09, 2007 3:12 pm
by Oman
yes... i think i found the animation bug reason... make sure u keep both the horizontal and vertical frames at > 0 if you put it so there are 0 horizontal frames, it crashes... i think that was my prob :oops: