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"cooldown" or "recharge" time on skills?
Posted:
Sun Dec 30, 2007 9:03 pm
by stevenp
most RPGs these days have skills that when u cast, when on activation, it takes a certain amount of time to deploy, and after the skill has been used, it takes time for the skill to recharge and be used again, iv checks the tutorials, the msg bord, and i cant find anything that can tell me how to do this,
Re: "cooldown" or "recharge" time on skills?
Posted:
Mon Dec 31, 2007 12:26 am
by MrScience101
Have you tried creating a timer? and every time the timer is called having something like: power+=2; until it get's to a certain value?
Re: "cooldown" or "recharge" time on skills?
Posted:
Mon Dec 31, 2007 1:18 am
by stevenp
i tried making a timer that disables, then re enables the fire button, but it didnt work, i also tried a timer that disables timers, that didnt work lol
Re: "cooldown" or "recharge" time on skills?
Posted:
Wed Jan 02, 2008 6:47 pm
by Sgt. Sparky
mojo domo wrote:i tried making a timer that disables, then re enables the fire button, but it didnt work, i also tried a timer that disables timers, that didnt work lol
Do you want me to make a fighting demo on how to do this?
Re: "cooldown" or "recharge" time on skills?
Posted:
Wed Jan 02, 2008 8:27 pm
by Kooldudese
could you give me the demo aswell? i think i would need this also for my game
Re: "cooldown" or "recharge" time on skills?
Posted:
Wed Jan 02, 2008 9:47 pm
by Sgt. Sparky
Sure, I will make the demo now.
I am working on a bigger demo project though, so this demo will just tell you how to do it.
It will not be a perfect game or anything.
Re: "cooldown" or "recharge" time on skills?
Posted:
Wed Jan 02, 2008 10:23 pm
by Sgt. Sparky
Re: "cooldown" or "recharge" time on skills?
Posted:
Thu Jan 03, 2008 1:21 am
by stevenp
ty
Re: "cooldown" or "recharge" time on skills?
Posted:
Fri Jan 04, 2008 12:17 am
by Sgt. Sparky
the one who goes by the nickname mojo domo recently wrote:tea why
You are welcome.