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shooting and droping

PostPosted: Sat Sep 15, 2007 11:39 am
by Spidy
hey could u give me a tutorial about i make a gun and my player get gun and he is shooting and the ammo is empty and my player come to normal player mean(he drop the gun)plz give me :x

Re: shooting and droping

PostPosted: Sat Sep 15, 2007 4:27 pm
by arcreamer
huh?? try rephrasing that cause i didnt understand any of that :roll:

Re: shooting and droping

PostPosted: Sat Sep 15, 2007 4:41 pm
by Kalladdolf
well, I did :D

gun demo.zip
.ged and data
(78.73 KiB) Downloaded 239 times


hope, it helps...

Re: shooting and droping

PostPosted: Mon Sep 17, 2007 12:57 pm
by Spidy
thx kalladdolf game if this work i give u +1point :mrgreen: and another thing i make the player to phisical responce to tiles but my player is going forward how i stop it

Re: shooting and droping

PostPosted: Mon Sep 17, 2007 3:58 pm
by Kalladdolf
Sorry, Spidy, this time kalladdolf doesn't quite get, what your trying to ask. When does the actor go forward? Through the tiles? Or does it slide on the tiles? :?
I'm sure I could help u if u described your problem a bit... :)

Re: shooting and droping

PostPosted: Sat Sep 22, 2007 1:04 pm
by Spidy
I think U can't understand what m i saying.anyway i m asking that when i jump on to the wall the player is stops during the middle of wall.checkout the attached pic.

waiting 4 reply

Re: shooting and droping

PostPosted: Sat Sep 22, 2007 4:16 pm
by d-soldier
You need to have two separate collision-events for your "platform/ground objects". The first for your top and bottom (probably whatever you have now for walking on) and one for the sides, which has a stronger physical response, to repel the player back off of it so it doesn't stick like that.

Re: shooting and droping

PostPosted: Sat Sep 22, 2007 4:51 pm
by Spidy
i cant understood

Re: shooting and droping

PostPosted: Sat Sep 22, 2007 6:17 pm
by d-soldier
Your PLAYER:
Collision Event / [Top or Bottom Side] of (actor) PLATFORM / physical response (use your current settings)
Collision Event / [Left or Right Side] of (actor) PLATFORM / physical response (increase multiplier settings)

Re: shooting and droping

PostPosted: Sun Sep 23, 2007 8:16 am
by Spidy
ok i try

Re: shooting and droping

PostPosted: Tue Sep 25, 2007 4:04 pm
by Spidy
no i need to do that when my player go left or right side os platform its stop at ground and not moving forward :cry:

Re: shooting and droping

PostPosted: Tue Sep 25, 2007 6:23 pm
by d-soldier
I don't understand...

Re: shooting and droping

PostPosted: Tue Sep 25, 2007 6:35 pm
by Kalladdolf
Is there trouble with the animation? :(
Is the player going through the wall? :(
Is the player sliding along the wall? :(
Is the player bouncing when he hits the wall? :(
Does the player get stuck when he hits the wall? :(
Is the player still walking when he hits the ground and u can't stop him? :(

OR could u post a demo that I can see what's wrong by myself? :!:

Re: shooting and droping

PostPosted: Wed Sep 26, 2007 2:07 pm
by Spidy
ok i give u

Re: shooting and droping

PostPosted: Wed Sep 26, 2007 2:24 pm
by Spidy
Here i m posting a link of video of my Game that what i mean.

http://uploadingit.com/files/75130_9y4a3/dux.mpg

check & tell me the solution

waiting