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Problem with tiles

PostPosted: Tue Aug 26, 2008 8:56 pm
by Totter
For some reason, when I add a tile for the background of my game, clear spots show up in the bitmap when I import the texture into GE. So far this has only been happening with white (for my character sprite) and there isn't any white in the background texture, so what's the deal?

Re: Problem with tiles

PostPosted: Wed Aug 27, 2008 1:43 am
by BlarghNRawr
ge is using the top left pxl as the transparency, on ur character sprite, change the colour behind him/her to a colour thats not pure white...
is that ur problem?

Re: Problem with tiles

PostPosted: Wed Aug 27, 2008 3:50 am
by Totter
That was not my exact problem, since I'm not having problems with the character but with the environment tile, BUT it did answer my question and now I know how GE chooses the transparency for sprites. THANKS!

Re: Problem with tiles

PostPosted: Fri Aug 29, 2008 3:40 pm
by BlarghNRawr
:D