DarkFighter - WIP
Posted: Fri Nov 18, 2005 11:39 pm
DarkFighter is a side scrolling space shooter. I am using all the models and graphics that I personally created. Except the explosion sprite which is from google, and the sounds While I figured out some of the issues, I am still clueless about others..due to my total lack of knowledge in programming languages.
Current progress screenshots:
Completed:
Correct player movement
Correct enemy movement (set on a path)
Enemies fire at a player position (only once inside a view--it was hell with enemies firing as soon as they are drawn o.O)
Score System
Gunfire collisions with player/enemy
Correct Z Depth for asteroid fields (you pass in front of some, behind others)
Gunfire hit effect
To Do List (any pointers HIGHLY appreciated)
Lock-on Missile against enemy - problem is that I can create a homing missile, but it will aim towards the original enemy ship only, and not the clones as well. Need to set it up so that it aims the closest enemy.
Health Bar
Shield Bar
Energy Bar-cant fire once depleted
Main Menu
Player lives
Game Over screen
Weapon Upgrade pick up-fails to change the animation permanently
Random moving enemy ship-for the boss fight-needs to mostly stay on Y axis.
Original sound effects-currently using sound from other game(testing purpose only), wont be able to release DarkFighter due to copyrights. Any pointers on creating sound effects?
Add more enemies-currently only 2, light enemy and asteroid weapon platforms.
More Special effects-make the game look less dull
More space objects-nebulas, planets..etc. Same as above, make it more appealing
It’s a long list..but I am still in learning process….
Current progress screenshots:
Completed:
Correct player movement
Correct enemy movement (set on a path)
Enemies fire at a player position (only once inside a view--it was hell with enemies firing as soon as they are drawn o.O)
Score System
Gunfire collisions with player/enemy
Correct Z Depth for asteroid fields (you pass in front of some, behind others)
Gunfire hit effect
To Do List (any pointers HIGHLY appreciated)
Lock-on Missile against enemy - problem is that I can create a homing missile, but it will aim towards the original enemy ship only, and not the clones as well. Need to set it up so that it aims the closest enemy.
Health Bar
Shield Bar
Energy Bar-cant fire once depleted
Main Menu
Player lives
Game Over screen
Weapon Upgrade pick up-fails to change the animation permanently
Random moving enemy ship-for the boss fight-needs to mostly stay on Y axis.
Original sound effects-currently using sound from other game(testing purpose only), wont be able to release DarkFighter due to copyrights. Any pointers on creating sound effects?
Add more enemies-currently only 2, light enemy and asteroid weapon platforms.
More Special effects-make the game look less dull
More space objects-nebulas, planets..etc. Same as above, make it more appealing
It’s a long list..but I am still in learning process….