Activation areas
Posted:
Fri Apr 28, 2006 7:59 pm
by duracel92
If it could be possible, just to save time could activation areas be tiled, or made into a grid at a custom size. So if you are making a large game you don't need to spend hours creating activation areas and resizing them etc.?
Posted:
Wed May 24, 2006 6:20 am
by Sqill Bird
i thought about this also, maybe make the activation region a part of the parenting system? (parent it to the main actor)
Posted:
Mon May 29, 2006 7:20 pm
by Troodon
That would be good!
Only one activation region which follows the actor/view would be good in a arcade game.