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Rux's Progress Thread 2

PostPosted: Wed Oct 17, 2007 2:55 am
by Rux
Right now I'm focusing on three games, though I have 8 projects started already! :o

The three I'm focusing on are called (In order in wich the newest started project is first), Worms 2D, Wall Escape, and Dark Magic. Worms 2D is a similar game to the Team 17 Worm Games,(Worms 3d/My avatar has a pic of it\, Worms Blast, Worms, Worms 2 and more).
Wall Escape is a game where you escape a big hole wich has closing walls and if you don't get out in time, you'll get squashed!
Dark Magic is an RPG where you get to use several spells, fight monsters, play missions, and best of all... Talk to people. :D

Re: Rux's Progress Thread 2

PostPosted: Wed Oct 17, 2007 1:23 pm
by Spidy
yeh u making worm2 thats gret i love worms game :D :D

Re: Rux's Progress Thread 2

PostPosted: Fri Oct 19, 2007 10:48 pm
by Rux
Great. I haven't started on the game building yet because I was busy with the sprites. I'll start it now though, as soon as I finish reading all the new posts on the forum. :)

Re: Rux's Progress Thread 2

PostPosted: Sat Oct 20, 2007 11:01 am
by Troodon
Good luck for that!
I had a worms project before but then my C got formatted.
Remember to control the turns from the beginning or you may get some problems. :wink:

Make it great! :D

Re: Rux's Progress Thread 2

PostPosted: Sat Oct 20, 2007 2:13 pm
by Rux
This is the first version so it won't be that great. I'm having issues with the music though. :(

Read this v

http://game-editor.com/forum/viewtopic.php?f=2&t=4599

Help! :(

Re: Rux's Progress Thread 2

PostPosted: Tue Oct 23, 2007 2:58 am
by Rux
Ok. The problem is fixed! I can start working on it again. :o

Re: Rux's Progress Thread 2

PostPosted: Wed Oct 24, 2007 7:34 am
by Kalladdolf
WOW!!!
you're actually trying to write a worms game?
that's gotta be hard, cuz I tried it and gave up then.
Good luck, anyway :D

Re: Rux's Progress Thread 2

PostPosted: Wed Oct 24, 2007 10:00 pm
by Caaz Games
sorry to spill the beans but there is a worms 2 and its 2D

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 2:06 am
by Rux
@CAAZ - ITS WORMS 2D NOT WORMS 2! :x There is no worms 2D title yet! I even checked out the Team 17 website! :x

@Calladdolf - I'm not going to have the wepons go in a 360 degree motion. Just Left, Right, Up, and Down. To make the weapons fly through air affects, I'm going to set collision state to off, until a timer goes off the the grenade will collide into cliffs and trees and of course WORMS! :D There also wont be very many options in the first version, so lets see how it goes. :)


I havent started on the game yet, I'm having to much fun modeling with anim8tor. :P I'll try to start as soon as I can.
P.S Here is a pic of one of my projects! :D

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 7:34 am
by Kalladdolf
even to create a worms game in 2d is hard enough!
I tried to make the weapons fly with angles and, directions, yvelocity and stuff, but it wouldn't work :(

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 1:05 pm
by Bee-Ant
It's looks like mini D-soldier's... :wink:
But very nice :D
You made it in white, so it looks a real metal... :D

What do you mean with flying weapon Kall :roll:

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 1:08 pm
by Kalladdolf
grenades, bazookas, homing missiles, bananas

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 3:41 pm
by Bee-Ant
Are you a monkey make bananas as your weapon??? :D :D :D

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 3:47 pm
by Kalladdolf
dont u know anything about worms???
the banana is one of the most dreaded weapons there.
it's got a massive explosion and divides in five, just as horrible, clusters!

Re: Rux's Progress Thread 2

PostPosted: Thu Oct 25, 2007 3:52 pm
by Bee-Ant
I just know about underground worms...the pink :oops: , soft :roll: , and cute 8) ...sometime I kiss them... :D
Well, just use this code to make flying weapon :
Weapon>CreateActor>ScriptEditor>
Code: Select all
yvelocity-=15;
right=rand(10);
if(right<5)
{ xvelocity+=5; }
if(right>5)
{ xvelocity-=5; }

Weapon>DrawActor>ScriptEditor>
Code: Select all
yvelocity+=1;

:roll: :roll: :roll: