Advanced Tile Editor
Posted: Thu Jul 12, 2012 11:58 am
I messed up somewhere along the line of building my game, I let the stage get too huge with the basic tile system of GE, now the game lags chronically. I need to destroy the tile actor/actors, and I need to design a tile editor that will use cloneactors so I can have them not draw off screen.
How would I set up a tile actor that can:
Place a boss (and add more bosses to it later)
Change Music based on which "Room" your in
Place Spikes
Place Enemies
Place Trees/rocks
Place Tiles
Place Powerups
Place Teleporters (with different values for each one)
Would I have a better chance simply cloning them in game-editor? hand by hand, using the array thing?
How would I set up a tile actor that can:
Place a boss (and add more bosses to it later)
Change Music based on which "Room" your in
Place Spikes
Place Enemies
Place Trees/rocks
Place Tiles
Place Powerups
Place Teleporters (with different values for each one)
Would I have a better chance simply cloning them in game-editor? hand by hand, using the array thing?