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Joe the killer

PostPosted: Wed Jun 03, 2009 8:33 pm
by Camper1995
Hey people. I made my new "game". Its not game like my orher games, its just for fun.
In the game, you must survive as long as you can. So, try to make your own record. :P

Controls: W,S,A,D, move mouse, Left mouse button to shoot. R to restart

Thats all. :)

GED file:
JTK ged.zip
(1.21 MiB) Downloaded 871 times


EXE file:
Joe the killer.zip
(1.3 MiB) Downloaded 322 times


Image:
img2.jpg


Enjoy :D

Re: Joe the killer

PostPosted: Wed Jun 03, 2009 9:39 pm
by jimmynewguy
hey that's pretty neat lol
it would be a good full game if you made a story line, more enemies, AI, bosses, buildings, ect. you should try it :)

Re: Joe the killer

PostPosted: Thu Jun 04, 2009 3:43 pm
by Camper1995
Thanks, this was only first version. Now I am making 2 modes: Survive and Arcade. In arcade mode you will have
city and enemies and more. But how do you mean AI.

and...I have one question. How to do when you pick up another gun, then you have pistol and that another gun. So how can I make selecting between that guns?

Thnx,

Camper :P

Re: Joe the killer

PostPosted: Thu Jun 04, 2009 3:51 pm
by factorman2
I made a zombie mod, enemies don't look the same but when they touch you, you loose alife.

Re: Joe the killer

PostPosted: Thu Jun 04, 2009 3:59 pm
by Camper1995
OK jimmy, here is it:
Levels machinegun.zip
(1.21 MiB) Downloaded 228 times

Re: Joe the killer

PostPosted: Thu Jun 04, 2009 4:19 pm
by jimmynewguy
i didn't know you made the change variable, so i made weapontype lol, but i got rid of change(sorry)
it's all good to go :)

Re: Joe the killer

PostPosted: Thu Jun 04, 2009 4:32 pm
by Camper1995
ok Hblade, here is the fixed file:
JTK AK 2.zip
(1.14 MiB) Downloaded 221 times

Re: Joe the killer

PostPosted: Thu Jun 04, 2009 5:55 pm
by Camper1995
Joe-The killer.zip
(1.2 MiB) Downloaded 240 times

Ok, next version of Joe The killer:

Re: Joe the killer

PostPosted: Tue Jun 16, 2009 2:13 am
by Scorpion50o1
if i have a shooting game with birds eye view like your killer joe game how i make where character be able to turn 360 degrees!

Re: Joe the killer

PostPosted: Tue Jun 16, 2009 5:05 am
by skydereign
There are many topics already on gameEditor about this, essentially you would need to use the actor variable angle. Use this to determine animpos, but you would need to have those 360 frames... So you can't with one animation, you would need a rotated animation.

Re: Joe the killer

PostPosted: Sat Sep 19, 2009 4:26 am
by Scorpion50o1
ok thanx i also check your game and you have 50 frames for your 360 turn and it movrs pretty smooth nice job : :wink: