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Jumping help

PostPosted: Sat Sep 24, 2005 1:28 am
by Game A Gogo
ok here I go: I made 5 imgae when hes falling x2 for the 2 side so I have 10 image, I made it that it could change the animation depending on the yvelocity the player have curently but when he touchs the ground hes still like hes falling, can some one help me please??

Note: i have the var Walk and Direction

PostPosted: Sat Sep 24, 2005 1:50 pm
by Game A Gogo
Nerver mind this, I found a way(After several trys :lol: )

If someone would Like to know how I did this, feel free to ask :D 8)

PostPosted: Sat Sep 24, 2005 8:28 pm
by ondy1985
You changed the player's animation on Collision(platform) event? :D

PostPosted: Sat Sep 24, 2005 11:08 pm
by Game A Gogo
Not exacly... well its more complicated then I though, anyway, it was hard but FUN :lol:
anyway by doing that was reilly helpfull about lerning how to use Variable at his full point!!

If I would done what you said it would do This:

1.when the player fals on the ground and mouving at the same time, it would like his sliding.
2. when the player is stop, he has an animation to make him more alive also when you have a physical respond and a collision at the same time it will be repeted instandly, I discover that when you have those statement of collision, its like his is repeatley jumping phentomly

PostPosted: Wed Dec 20, 2006 10:32 am
by deek
how did you get the player to land correctly

PostPosted: Wed Dec 20, 2006 11:41 pm
by Rufus 01
Wooow unbelievebal Gama a Gogo needs help :shock:

Make a colliding event...

PostPosted: Thu Dec 21, 2006 12:47 am
by Game A Gogo
needed help ;)
thats was a year ago your know!

And its not that easy as you think it is, a simple colision would infinitely repeat the event, and I needed a top base thing ect...

PostPosted: Thu Dec 21, 2006 12:54 pm
by Rufus 01
Oh sorry I havent take a look to the date :lol:

I know the probs of this I had made a little game with things like this...
But my Game had a lot of bugs at the time :?

PostPosted: Thu Dec 21, 2006 10:17 pm
by Game A Gogo
its ok

PostPosted: Fri Dec 22, 2006 1:19 am
by deek
how did you solve the jumping problem

PostPosted: Fri Dec 22, 2006 1:40 am
by Game A Gogo
long storie...
i don't really remember, and i dont have the file anymore...

PostPosted: Wed Jan 03, 2007 3:31 pm
by Sgt. Sparky
maybe on the collision of the ground it had this script:
Code: Select all
if (Directional_Velocity > 2)ChangeAnimation("EventActor")blahblahblah...;
(the directional velocity on collision has to be greater than the draw actor event) or somthing like that. :D

PostPosted: Thu Jan 04, 2007 2:10 am
by deek
Oh its ok now I found a way to get the perfect jump and also carries a little momentum

if you need the code ill be happy to give it to you

PostPosted: Fri Jan 05, 2007 1:10 am
by Game A Gogo
Eh???
this was solved a year ago you know, and by me!!
anyway, i don't want this dead post to be active again...

But i would like to see your code!

PostPosted: Fri Jan 05, 2007 1:11 am
by Sgt. Sparky