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Relay

PostPosted: Thu Apr 24, 2014 9:10 pm
by Hares
Relay.png


This is a project I started working on at the time of the Februari tournament. The theme was rotation.
The demo you see here I made in less than a week. (I think it were 4 evenings)

I am just posting this to show that working for a tournament does push you to think and act faster ... :D

The controls:
Left / right arrows: move left / right
Up / down arrows: change player
Right ctrl: Roll (makes you move faster)
Edit:Space: jump

The goal of the game is reach as far as possible.
But when you walk/run/roll your player gets tired.
When the player is not selected he rests, and his fitness level rises.

There is not much of a level yet, but hey ... this was made in just a few days :wink:

Edit:Changed the linux file - hope this one works

Re: Relay

PostPosted: Thu Apr 24, 2014 9:20 pm
by Goettsch
this game is awesome man
and you did it in 4 evenings :shock:

Re: Relay

PostPosted: Thu Apr 24, 2014 11:42 pm
by NightOfHorror
Could you possibly make the windows file an exe too?

Re: Relay

PostPosted: Fri Apr 25, 2014 12:22 am
by CrackedP0t
If you can't open the RAR, then get this:
http://www.7-zip.org/

Re: Relay

PostPosted: Fri Apr 25, 2014 3:51 pm
by DeltaLeeds
Hey, this game has potential! The rolling animation and concept is awesome. Are you still working on it? :)

Re: Relay

PostPosted: Fri Apr 25, 2014 4:38 pm
by Hares
Goettsch wrote:this game is awesome man
and you did it in 4 evenings

Yeah, like I said: when you enter a tournament you are forced to work even faster. Especially if you enter when there are only 10 days left. I wish I could have worked on it a bit more at the time an actually enter it in the tourny.
For the graphics I limited myself to use as few colors as possible. And I made the player only 16 pixel tall, so I could make the animations faster.
NightOfHorror wrote:Could you possibly make the windows file an exe too?

No, I can't. I ran into a bug with the text actor, so I used the latest beta version. When I export to windows nothing happens, so I think the exporter doesn't work in that version.
When I open the .ged in the first beta of 1.4.1 I get a lot of animation bugs ... so exporting using that build is not an option.
jonathang wrote:Are you still working on it?

Not at the moment, because I want to finally finish level 2 of Pharaoh's Secret Chamber. I aimed to have the level finished before the end of February. But now we are almost two months past my deadline, and I still only have about 80% of the level finished. (That's what happens when you are not working on it during a tournament :? )
But when that is finished I want to pick up this project again :)

Re: Relay

PostPosted: Fri Apr 25, 2014 7:21 pm
by digiot
The Linux exe does not work.
It shows the same behaviour, as if you try to open GE outside its directory, i.e. an empty
window flashes on shortly, and then disappears.

Cheers !

Re: Relay

PostPosted: Mon Apr 28, 2014 2:52 pm
by DeltaLeeds
Hares wrote:Not at the moment, because I want to finally finish level 2 of Pharaoh's Secret Chamber. I aimed to have the level finished before the end of February. But now we are almost two months past my deadline, and I still only have about 80% of the level finished. (That's what happens when you are not working on it during a tournament :? )
But when that is finished I want to pick up this project again :)

Can't wait for both of them to be done, but don't rush yourself! Keep it up. :)

Re: Relay

PostPosted: Mon Apr 28, 2014 7:28 pm
by lcl
This game seems very cool and the idea is great! I would like to get to play this game, if you could make some levels to it :D
Also I have to say that I don't like the controls. Combining Space and Right Ctrl is not the best choice for controls.
You could of course add the option for users to be able to define their own controls. :)

Re: Relay

PostPosted: Mon Apr 28, 2014 8:50 pm
by Hares
digiot wrote:The Linux exe does not work.

I replaced the linux file. But now it are 2 files - one .exe and one .dat

lcl wrote:Also I have to say that I don't like the controls. Combining Space and Right Ctrl is not the best choice for controls.
You could of course add the option for users to be able to define their own controls.

Yeah, when I have more time then I will try to make it with remapable controls.

Re: Relay

PostPosted: Mon Apr 28, 2014 10:18 pm
by digiot
Great, now it works !

But why are the players running like pushing anything, when there is nothing in
front of them ?
Did you plan to introduce boxes or blocks to push ?

Cheers !

Re: Relay

PostPosted: Tue Apr 29, 2014 9:34 pm
by Hares
There is nothing to push. In fact they are not pushing, just running.
Like in this example
Image

Re: Relay

PostPosted: Wed Apr 30, 2014 4:33 pm
by digiot
Hares wrote:In fact they are not pushing, just running.

Ah, ok. First, when I saw him running, I automatically looked behind him, to see,
from what he was fleeing ! And then, I looked in front of him, wondering, what he
was pushing ...
Of course, in the real "running away, crying"-animation, the arms had to be up to
the sky.

When you are planning, to work furthermore on this game, why not making another
"running"-animation, and giving him something to use his "pushing"-animation with ?
And maybe, a special kind of terrain, only passable using the "rotating"-animation ?

I like the simple graphic style, where the objects/player are melting together with
the ground, it reminds me at "La Linea" !

Keep on with this work, and also with the Secret Chamber, which is the most promising
game project here on the forum, imo !
Make it epic, the outstanding graphics are earning it !


Cheers !

Re: Relay

PostPosted: Fri Jul 25, 2014 4:40 am
by Zivouhr
Looks cool Hares. 4 days, that is a quick turnaround time for developing a smaller game. Great job.
Reminds me of the look of N+ the game, cool. 8)

Will this be available to test out on all platforms, PC, Mac, Linux eventually? Thanks.