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GE autocloses

PostPosted: Wed Mar 12, 2008 7:14 pm
by Azou
Hi,there!
Well,I've noted a problem in GE: when we use too many tiles ( like 120,with my second game demo ),GE autocloses,and we show me an error message!
Isn't there any solution,because at every time I test my demo,it autocloses and I've to open again and again Ge? :cry:

Re: GE autocloses

PostPosted: Sun Mar 16, 2008 6:06 pm
by j2graves
someone answer him, please. I don't want to run into that problem.

Re: GE autocloses

PostPosted: Sun Mar 16, 2008 6:10 pm
by Azou
Is it so difficult?
:D

Re: GE autocloses

PostPosted: Sun Mar 16, 2008 6:41 pm
by Game A Gogo
what is the error message?

Re: GE autocloses

PostPosted: Sun Mar 16, 2008 6:51 pm
by Azou
Ah,we just say that "GE has got a problem,and it have to closes now.If you were working,maybe all things will be lost" :|

Re: GE autocloses

PostPosted: Mon Mar 17, 2008 9:34 am
by Troodon
Does it look like Windows message or GE message?
Because maybe your CPU usage jumps to 100 and that's why your system kills GE process.
Does it say something like "GE doesn't respond"?

Re: GE autocloses

PostPosted: Wed Mar 19, 2008 5:31 pm
by Azou
No,it autocloses,after that i finnish to try my game.I bet that there are too much clones insides the game :shock:
120 at least

Re: GE autocloses

PostPosted: Wed Mar 19, 2008 5:37 pm
by Troodon
But GE isn't limiting the clone number as far as I know.
Make this test:

when in GE press ctrl+alt+del and you will get the task manager. Now choose the 3rd tab (in english something like capasity or CPU usage) There you will see a green line showing how many % of your maximun processor capacity is used. The task manager will normally stay in the top as default. Now start the game mode and see how the green line affects. Then when you close game mode look again at the green line. Does it jump to 100% the same time GE autocloses?
If not, we'll propably need help of Makslane with this problem.

Re: GE autocloses

PostPosted: Sat Mar 29, 2008 4:24 pm
by DST
There is no clone limit as far as I know. I've had over 2,500 on screen with no problems other than slowdown.

Re: GE autocloses

PostPosted: Sat Mar 29, 2008 9:51 pm
by Troodon
DST wrote:There is no clone limit as far as I know. I've had over 2,500 on screen with no problems other than slowdown.


But they are not clones. :( They are all separate actors.

Re: GE autocloses

PostPosted: Sat Mar 29, 2008 10:30 pm
by DST
My current game has 94 unique actors. 6 of those are wireframe regions, and one is a filled region.

no problems yet

Re: GE autocloses

PostPosted: Sat Mar 29, 2008 10:32 pm
by Troodon
Ok, thanks. :)

Re: GE autocloses

PostPosted: Sun Mar 30, 2008 5:02 pm
by Thanx
The message Azou got is obviously Windows, I can tell... :) The problem can either be because Windows kills the proccess bacause of CPU usage

tekdino wrote:when in GE press ctrl+alt+del and you will get the task manager. Now choose the 3rd tab (in english something like capasity or CPU usage) There you will see a green line showing how many % of your maximun processor capacity is used. The task manager will normally stay in the top as default. Now start the game mode and see how the green line affects. Then when you close game mode look again at the green line. Does it jump to 100% the same time GE autocloses?
If not, we'll propably need help of Makslane with this problem.

Nothing better I can say than that, but there might be another problem, which is with GE itself, which might mean you need to reinstall it :roll: :cry:
Anyway, In Squareland Wars I've got like 500 actors or more, and GE works fine.
OK, it slows down a bit, I have to admit, but nothing goes wrong! :)