Make the xmouse and ymouse variables match game coordinates

It would be helpful if the xmouse and ymouse global variables actually matched the game editor x and y coordinates. For instance the xmouse goes from 0 to 320 and ymouse goes from 0 to -240. Instead make the xmouse match the view in game editor. So xmouse would go from possible -160 to 160 and ymouse would go from -120 to 120 depending upon how your view is set up. This way we do not have to convert the xmouse and ymouse variables to our game coordinates.