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timer not working???
Posted:
Sat Jun 02, 2007 11:46 pm
by d-soldier
... Recently my timers have been acting funny... I have a single enemy actor, which creates a randomshot timer, and on the timer event shoots. I have made many clones of this enemy throughout the level, and until recenly everything has all worked perfectly. I just noticed, howver; that some of the actors follow the timer and shoot, while other's dont... How could this be, since they are all clones and share the same exact scripting?
sorry
Posted:
Sun Jun 03, 2007 4:05 am
by kyensoftware
Sorry, that is weird.
The ones that do not respond: try setting the inheritance to the original.
If not, PM/E-Mail Makslane
Posted:
Sun Jun 03, 2007 4:07 am
by d-soldier
Good idea... <ten seconds later> Nope:
"Actors can inherit the events of their own descendents"...
worth a shot though...
Posted:
Sun Jun 03, 2007 2:32 pm
by makslane
If you want, send me the game.
Posted:
Sun Jun 03, 2007 5:10 pm
by d-soldier
I resloved this problem by creating another "enemy" with all the same scripting (exact same) and never having him created. Then I took all my cloned enemies, and kept their scripts, but also had them inherit the scripts of the new one (which are the same). This seemed to fix it somehow...