Real bearing
Posted: Sun Mar 27, 2011 3:50 pm
Hi to all,
I would like to put a real bearing indicator for the game I'm creating, but I find that GE has a 360º diverse from the "real", where 0 is North, 270 West, 180 South, 90, East.
So I've created a text actor and, in draw actor put:
But the angles it shows is the GE ones: East 0º, North 90º...
How can I fix this?
Thank you.
I would like to put a real bearing indicator for the game I'm creating, but I find that GE has a 360º diverse from the "real", where 0 is North, 270 West, 180 South, 90, East.
So I've created a text actor and, in draw actor put:
- Code: Select all
bearing.textNumber = round(player.angle);
But the angles it shows is the GE ones: East 0º, North 90º...
How can I fix this?
Thank you.