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Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Wed Nov 09, 2011 8:29 pm
by Fojam
could someone compile the latest version of geapp and upload it in a zip please?

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Tue Nov 15, 2011 2:30 am
by Chai
Dear peedalein,

You just need only one resolution the iPhone will set the screen by itself.
For my game I use 480*320 resolution then I play on iPhone 4 it will show as full screen and result is really good also.

If you really need to make 2 screen resolution so you need to make 2 versions as the Symbian mobile game

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Tue Nov 15, 2011 10:04 am
by peedalein
Ok, thanks for the answer.

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Tue Nov 15, 2011 10:17 am
by peedalein
New questions for you guys :)

- is it mandatory to add a disclaimer in the game?

- where do I put the launch image? is this part of the game editor dat file or is it added in Xcode?

Thanks for answering!

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Tue Nov 15, 2011 3:08 pm
by Fojam
You add a image called default.png

can you compile geapp for me please?

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Wed Nov 16, 2011 2:41 am
by Chai
Dear peedalein,

I am not sure what do you means by it is mandatory to add a disclaimer in the game.
If you means the logo for game-editor when open the app then It should have on it and I didn't see any wrong to have it on the game when open the app.
Moreover I like it, because I proud to use this greatest game engine.

for another question
You can put your lunch image in the game-editor as another screen then use timer to change the screen, so you no need to edit any Xcode for this.

Dear Fojam,

What do you means by compile geapp? to compile your game to app file format or else. PLease be more clear.

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Wed Nov 16, 2011 9:59 am
by peedalein
Hello Chai,

I have no problem putting the Game Editor logo.

By disclaimer I meant a legal notice that says that I am not responsible and not to be sued if someone attempts to do the things that the player does in the game in real life and gets hurt. Or
somebody thinks that the main actor of the game looks like him/her and therefore hurt his personal feelings or whatever people might come up with....

I am not too familiar with the appstore. If I put the launch image into game editor, use the timer to have it changed, does it apply with their guidelines?

Thanks for your answers!

EDIT:

- Disclaimer can be put in description.
- Launch image is added seperately in xcode.

P

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Wed Nov 16, 2011 1:47 pm
by Fojam
Chai what i mean is is taking the latest geapp xcode project, putting it into xcode, adding any dat file (doesnt matter which one because im going to replace the dat within the app anyway) and building it for iPhone. Preferably 3.1 or something around there.
After that can you put the .app in a zip and upload it here? It would be much obliged.

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Thu Nov 17, 2011 2:21 pm
by peedalein
Hello!

Is anybody able to build the app using ge app and sdk 4.2?

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Sun Nov 20, 2011 1:30 pm
by Chai
peedalein,

You can use GEapp with SDK and Xcode on mac to built APP file.
I didn't try SDK 4.2 yet but it should be fine for the new version of SDK.

You can check game list on the app store via this http://game-editor.com/App_Store_Games

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Tue Dec 13, 2011 9:58 pm
by kennyrong
Hi,

Help, I'm trying to compile the GeApp using Xcode 4.2 and IOS5.

Got this error:

Undefined symbols for architecture armv7;
"_main", referenced from:
start in crt1.3.1.o

I'm sure my Xcode is running fine as it can compile my other Cocos2D projects.
Can anyone enlighten or guide me?

Thanks.

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Fri Dec 16, 2011 6:37 am
by akr
You can find a updated geapp for xcode 4 on the game-editor.net site.

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Fri Feb 24, 2012 10:14 pm
by Clokio
I have a mac and GE on it. I created my game and renamed it geplayer.dat there was no way to put it on the device.
Went on my PC, did the same thing, worked first time.
Any reason why?

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Sat Feb 25, 2012 5:04 am
by skydereign
What do you mean put on the device? Are you using geplayer? If so you can use ftp via command line, or if you prefer download something like filezilla and transfer it that way.

Re: Apple FAQ: iPad, iPhone, iPod, Mac HOWTO

PostPosted: Sat Feb 25, 2012 1:22 pm
by Clokio
skydereign wrote:What do you mean put on the device? Are you using geplayer? If so you can use ftp via command line, or if you prefer download something like filezilla and transfer it that way.

Have a ipod Touch 4. I created a game on my mac using the GE for mac. It didn't want to install on the device.