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320 X 240 Landscape Resolution Problem

PostPosted: Fri Jan 09, 2009 10:39 pm
by outlier
I'm working on a game for WM6 phones with landscape (320 x 240 px) screen such as T-Mobile Dash and Black Jack.
No matter which 320 X 240 game resolution I choose (Other than 320 X 240 Pocket PC Rotate Right), It becomes "320 X 240 Rot.Left."

"320 X 240 Pocket PC Rotate Left," "320 X 240," and "320 X 240 GP32" in Game Resolution drop-down menu all become "320 X 240 Rot.Left" once Game Properties window is reopened.

I tried to run my game on WM6 Emulators and Actual phones and the result is indeed rotated left!

How can I get 320 X 240 game resolution without rotation?

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Sat Jan 10, 2009 12:40 am
by makslane
This problem was solved in the current source code based, but I can't compile the Windows Mobile/Pocket PC engine now.
Any help for compile the current engine will be welcome.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Wed Jan 14, 2009 1:57 am
by outlier
can you tell when the next update will be released, hopefully with the necessary fix for the problem?
I need to quickly decide which game engine I will stick to for the game I'm currently making.
I've done some prototype mobile games in GameEditor and I love the way it works, compare to J2ME and other tools.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Wed Jan 14, 2009 12:03 pm
by makslane
I've compiled the modifications, but the engine is not running. I'm trying to see what's happen.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Wed Jan 21, 2009 2:42 am
by outlier
The game shows for a few second and displays the error message.
here is the screen shot.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Wed Jan 21, 2009 12:37 pm
by makslane
Have you used an emulator or a real device?

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Wed Jan 21, 2009 10:57 pm
by outlier
On actual device I tested with (T-Mobile Dash, also known as HTC EXCALIBUR) the program runs for about one second (same as on emulator) and just ends without out a message. I'm not sure the game is intended to end in a second or terminated due to an error. I believe the emulator displays the error message because it has a debugger.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Wed Jan 21, 2009 11:33 pm
by makslane
Ok, I will try fix the crash.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Thu Jan 22, 2009 12:59 pm
by makslane
I think I've fixed!

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Fri Jan 23, 2009 3:58 am
by outlier
Great!. the file worked on both the emulator and smart phone. the game froze once, though, and i hope it's not GE related.

I purchased GE months ago. Should I wait for the next update or compile the source before I resume my development for smart phones?

Thanks for your work.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Fri Jan 23, 2009 11:28 am
by makslane
Just replace the pocketpc.bin file in the bin folder of your Game Editor installation.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Fri Jan 30, 2009 4:06 pm
by outlier
Can you post pocketpc.bin here?
The source seems like a Visual Studio 2008 project which I do not have.
Thanks.

Re: 320 X 240 Landscape Resolution Problem

PostPosted: Fri Jan 30, 2009 5:53 pm
by makslane
The pocketpc.bin file is in the pocketpc.zip file in my previous post.