Problem with checkpoints // Solved
Posted: Fri Jul 22, 2011 12:01 am
I used Bee-Ant's tutorial on making checkpoints and it's working all well and fine for me, but I do have a problem. I know what's causing it but I don't know the solution.
I have doors in my game and in order for my character to walk/teleport through each one, I use the DestroyActor and CreateActor event at each doorway. But now, whenever my player walks through a door, he appears at the save point.
It's like the CreateActor event at the checkpoint is interfering with my doorways. Is there anything I can do to fix this?
I have doors in my game and in order for my character to walk/teleport through each one, I use the DestroyActor and CreateActor event at each doorway. But now, whenever my player walks through a door, he appears at the save point.
It's like the CreateActor event at the checkpoint is interfering with my doorways. Is there anything I can do to fix this?