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Free City development thread

PostPosted: Wed Jun 12, 2013 7:39 pm
by JaroodaGames
tzoli wrote:Hi guys! :D
I started working on a huge project. As you could guess this game will be similar to SimCity but different too.
Like Pixelcraft and Minecraft. It's based on SimCity but it will go on a way that I imagine for it.
This is my first Strategy game that uses a grid map system so the code isn't perfect. The game appears with the usual paint graphics by me.

:arrow: Current features as of BETA 1.0:
Italic means it's added, but not yet released
  • Road system(detects if there is an other road close to it and connects to it)
  • Basic economy (Buildings cost money, you can collect taxes.)
  • Building menu
  • Main menu
  • Various buildings
  • Ingame music
  • 100x100 map
  • Canvas-based GUI
  • Saving!
  • Loading!
  • City names
  • Avenues
  • Terrain generation
  • Isometric graphics - click here for a preview
Upcoming features:
  • Possibly more background music (Not yet confirmed)
  • New GUI
  • Tons of bugs
  • Streams (Smaller rivers)
  • Tons of bugs
  • Tons of bugs
Things we need:
  • Ideas(Ideas are always welcomed)
Version ALPHA 1.2 Changelog:
Controls:
Mouse: Left Click: Build Right Click:Destroy
Arrows: Move map.
Known bugs:
Italic means it's fixed, but not yet released
  • Taxes window is immovable.
  • The brightness slider is broken.
  • When clicking Exit, only the menu will fade to black.
  • The sliders do not stick to their respective bars.
Screenshots:
Image
:!: Download:
GameJolt
S̶o̶u̶r̶c̶e̶ currently unavailable

We hope you like it. Please give feedback! :)

Re: Free City development thread

PostPosted: Wed Jun 12, 2013 10:04 pm
by Hblade
niice nice :D I think X and Y should be moved to the blue area

Re: Free City development thread

PostPosted: Thu Jun 13, 2013 6:06 am
by JaroodaGames
Hblade wrote:niice nice :D

:D
I think X and Y should be moved to the blue area

Done, the download link is up.
-Jolteon

Re: Free City development thread

PostPosted: Thu Jun 13, 2013 7:15 pm
by Hblade
alright cool :D

Re: Free City development thread

PostPosted: Fri Jun 14, 2013 7:06 pm
by JaroodaGames
http://youtu.be/qfkFNSopUXQ
ALPHA 1.1 preview video.

Re: Free City development thread

PostPosted: Sat Jun 22, 2013 3:46 pm
by tzoli
Hi guys! I didn't write so much news here newly. :)
The next version will include lakes(with the original GEuser tiles(+some edits))
The lakes can interact with rivers at any side including the corners. :D

The development is going slow because I'm having three exams soon but after that I will have more time to improve FreeCity.

(And why I didn't log in to the JaroodaGames account? Simply I was just lazy xD )

Re: Free City development thread

PostPosted: Sat Jun 29, 2013 11:43 am
by JaroodaGames
Hi guys!
New version is out :D
Alpha 1.1.0 Changelog:
-Lake generation
-Save system
-Language editor overhaul
-Bugfixes
Known issues:
-Save window is immovable
Notable bugfixes:
-Docks can now be placed next to each other

Executable download at GameJolt: http://gamejolt.com/games/strategy-sim/free-city/15201/
Source download :https://www.dropbox.com/s/4i23czavxbsa05m/Free%20City.rar

Additional language packs:
HU-Hungarian(Magyar):https://www.dropbox.com/s/6grd4r6a3205nt9/hu.lang
NO-Norwegian: Currently not updated

Re: Free City development thread

PostPosted: Sun Jun 30, 2013 11:55 pm
by JaroodaGames

Re: Free City development thread

PostPosted: Fri Jul 12, 2013 3:13 pm
by JaroodaGames
ALPHA 1.2 released!
Changelog:
  • Saving and loading!
  • City names
  • 500+ plays on GameJolt!
Known bugs:
Image
Source code unavailable.

Re: Free City development thread

PostPosted: Fri Jul 12, 2013 3:16 pm
by JaroodaGames
sunflower wrote:so i think you should find the co-help to build this project carefully

We are four people, actually, and three of us are game developers.

Re: Free City development thread

PostPosted: Sat Jul 13, 2013 10:14 am
by Lacotemale
Hey the loading/saving does indeed work but I didn't know if it was saved when I clicked save.

Can some visual feedback be done for the user?

Also I think when you click a different menu that only that one should be shown and hide the others. Otherwise this can happen:

menus.png

Re: Free City development thread

PostPosted: Sat Jul 13, 2013 3:42 pm
by tzoli
I know that it should but somehow I didn't manage to do it. I will do it in the next release.

Re: Free City development thread

PostPosted: Sun Jul 28, 2013 4:04 pm
by JaroodaGames

Re: Free City development thread

PostPosted: Sun Jul 28, 2013 4:06 pm
by MrJolteon
Lacotemale wrote:Also I think when you click a different menu that only that one should be shown and hide the others. Otherwise this can happen:

I will fix this in Alpha 1.3.
Also, in the future, report ANY and ALL bugs to http://jaroodagames.x10host.com/Bugs/thebuggenie/ - Provided they aren't already reported.

Re: Free City development thread

PostPosted: Sun Jul 28, 2013 6:22 pm
by Lacotemale
Watched the video, looking good guys! 8)