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Text Usage In GE

PostPosted: Sun Sep 21, 2003 5:28 am
by Just4Fun
While trying to learn GE, I thought about creating a little Text or Text/Graphic adventure aka Scott Adams "Adventure" or the original "Colassal Caves". It looks like GE supports text only as image files. Is this true or is there some way to access text files or store text in room arrays?

I'm really new to GE so I may be missing something here. Could someone clear this up for me or point me toward some documentation regarding text handling in GE? TIA

PostPosted: Sun Sep 21, 2003 1:14 pm
by makslane
Image files must contain letters to your text (See: http://game-editor.com/docs/actor_control.htm).
For each text line, a actor text must be set up.
Set actor text like this: strcpy(line1.text, "Your text here");

PostPosted: Sun Mar 28, 2004 7:03 am
by jazz_e_bob
I used this and it works. 8)

Go GE forum!

PostPosted: Sun Mar 28, 2004 8:25 pm
by Just4Fun
Thanks for pointing this out again. when I posted the question ,I was too new to GE. I didn't understand the reply. Now I do. :lol: I guess I've made a little progress!

PostPosted: Sun Mar 28, 2004 8:53 pm
by jazz_e_bob
This is the brilliant thing about forums.
They are an automatic evolving knowledge base.
8)