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SuperPacMan Game...

PostPosted: Mon Dec 25, 2006 6:10 pm
by Sgt. Sparky
I'm on vacation and i really wanted to do game editor away from home, so I downloaded the demo and used paint to "paint" the pictures :D and I masde this really not that cool game that I just felt like making... please try it out! :D :D :D :D
EDIT: WHAT ON EARTH! IT WILL NOT LET ME ATTACH IT! wahahaha! :( :cry:

PostPosted: Mon Dec 25, 2006 6:44 pm
by Game A Gogo
is it zipped whit the ged nd data folder in it?

PostPosted: Mon Dec 25, 2006 8:31 pm
by Sgt. Sparky
no it is not, i tried to send the .exe file, would it work if i sent it in a zipped folder?(the .exe file) :D :D

PostPosted: Mon Dec 25, 2006 8:44 pm
by Sgt. Sparky
I will try to post it now. :D
Finally!
the animations are not that good cus' i could not acces the programs i normally use.

PostPosted: Mon Dec 25, 2006 9:24 pm
by makslane
Is not a good idea.
Can you post the ged and data files?

PostPosted: Mon Dec 25, 2006 10:59 pm
by Sgt. Sparky
I thaught that the .GED and data stuff was only for the files before they were into the full game. :?

PostPosted: Mon Dec 25, 2006 11:34 pm
by makslane
The .exe files may contains virus and other stuff.

PostPosted: Mon Dec 25, 2006 11:50 pm
by Game A Gogo
thats a nice game

PostPosted: Tue Dec 26, 2006 12:14 am
by Sgt. Sparky
thank you, but how could the .exe contain a virus when i did not put one there :?: but I will do as you say GE master :D .

p.s. Makslane You Are Awsome!
there is a glitch with the "avoid" function when you try to do it on the draw actor event. it is all choppy prob cus' it has to process so much... but i do not know anything that complex. sorry for the randomness :D
p.p.s. is randomness even a word?

PostPosted: Tue Dec 26, 2006 12:37 am
by makslane
Sgt. Sparky wrote:thank you, but how could the .exe contain a virus when i did not put one there :?:


Not your executable

there is a glitch with the "avoid" function when you try to do it on the draw actor event. it is all choppy prob cus' it has to process so much...


Try not use the avoid option in the 'Move To' action within a 'Draw Actor' event. There is a lot of computation to find the paths.

PostPosted: Tue Dec 26, 2006 4:44 pm
by Sgt. Sparky
okay, thank for the information.

p.s. MAKSLANE YOU ARE AWSOME!!!

PostPosted: Tue Jan 02, 2007 3:34 pm
by Sgt. Sparky
:cry: now that I am back from vacation I cannot use the new versoin of GE, I'm back to my old one :( :cry: :( :) :lol: :D but I still like my versoin of GE! :D :D :D :D :D :D :D :D :D :D