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Bug Activations Areas

PostPosted: Tue Jul 19, 2005 10:05 am
by Houp
I have several levels in one .ged file. Each is in one Activation Area. I move view actor to new level but I see the old level over the new level and Collision is count in the old level too. Move to new level donĀ“t destroy the old level.

Where is a mistake?

PostPosted: Tue Jul 19, 2005 5:14 pm
by makslane
Can you send me the ged and data files?