Well, it looks like making a BattleShip is harder than I expected; positioning the cannons is faily hard. The hard part is getting an angle variable based on the direction from the battleship's animpos, and its looking like I might need a switch with 35 cases
. Reason? Because the animation doesn't line up exactly with it's ten-degree increments for some reason, and I am having trouble getting it right.
I might try re-doing the battleship animation, making sure it matches, and I'll see if I can solve it.
I might try re-doing the battleship animation, making sure it matches, and I'll see if I can solve it.