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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 12:42 pm
by asmodeus
Oh, and one more thing: Could you make a version which I don't have to install? I'Ve already got enought programs under "Start-All Programs".

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 1:39 pm
by Bee-Ant
Okay sorry...
I just think its cool to make installable game :D

Any advice to the game itself?

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 1:59 pm
by asmodeus
Bee-Ant wrote:Any advice to the game itself?

Mmhhh, I find the battles a bit slow. Sometimes I don't like to fight and I always have to wait. Could you make it a bit faster (or at least by pressing a key)?

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 2:56 pm
by Bee-Ant
The battle style is turn-based and based on timers. Maybe i can faster it a bit :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 4:35 pm
by jimmynewguy
it always says im going to fight the cat, and i get something else
example: when i get in a fight it will show the picture of a cat then i fought a mouse.

if you try to run youll get stuck in fight mode, and my apple didnt heal me

it's and excellent game and concept, just a bit buggy. keep working and im sure you will fix them all :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 5:18 pm
by asmodeus
Btw, one bug I found is that the pause menu didn't disappear once. It was just on the screen and moving with the view when walking up and down. It stayed there when moving left and right. It was away again when I fought an enemy.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Mar 30, 2009 11:52 pm
by Bee-Ant
I noticed that. Current bug found :
1. Last apple wont heal
2. Stuck on running

But i dont know about that pause menu thing...i will search.

Oh,that cat picture...i just havent made the other yet :P
Quite big and hard to make 24 different pictures :P

Thanks, please report me again once you found bug :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Wed May 20, 2009 2:29 pm
by Bee-Ant
Yes everyone...one more week, one more week, one more week...

One more week then my long holiday (about 3 months) will come...
In that time, I will cotinue this project.

Until then, I will need helps of you again.
Thanks :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Wed May 20, 2009 4:50 pm
by Lexcondran
? wow bit different than the first one
very interesting with the skills that people have
maybe many of the people on this website will meet up one day and start a gaming buisiness of the own
=[ too bad 90% have like no skills much

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Sun May 24, 2009 2:17 pm
by Bee-Ant
Im now rebuilding the game...
Edit the story and some gameplay...
Maybe it will be more different later :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 09, 2009 12:37 am
by Bee-Ant
OK, later...i will add a species catalogue that contain informations about all the characters. About their species and sub species, area live, personal info, etc...

My question is, the recorded character in species catalogue are only characters you have met OR all characters are recorded from the start?

Thanx

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 09, 2009 12:52 am
by Hblade
I just wanna know 1 thing, how the heck did you get your HP bar to calculate perfectly

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 09, 2009 2:58 am
by jimmynewguy
have the healthbar go from full to empty in the animation then

Code: Select all
if(health > 0)
{
animpos = abs((((double)health / healthmax) * nframes) - nframes);
}
if(health > healthmax)
{
health = healthmax;
}


Is how i always do it, and it works perfectly

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 09, 2009 7:57 am
by Bee-Ant
What do you mean?
The animation changing depend on the hp left or the calculation of the damage?

The animation changing:
Code: Select all
ChangeAnimationDirection("Event Actor",STOPPED);
animpos=hp*100/maxhp;
//100 is the max frame


For the damage calculation:
Code: Select all
damage=0.5*(2*level/5+1)*atk*((movepower+100)/10)*((anger+150)/10)/enemydef/40;
enemyhp-=damage;
CreateActor("DamageText","icon","(none)","(none)",-20,-50,false);
sprintf(DamageText.text,"-%i",damage);

This is the formula i use.
Hope helps :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 09, 2009 4:38 pm
by Bee-Ant
Bee-Ant wrote:OK, later...i will add a species catalogue that contain informations about all the characters. About their species and sub species, area live, personal info, etc...

My question is, the recorded character in species catalogue are only characters you have met OR all characters are recorded from the start?

Thanx

I still need this question's answer...
Anyone plz... :(
Makslane?