gamemakerdude wrote:also, after many frustrating hours of looking up subjects in the forums, and searching desperately for comprehensive material on various subjects, i have realized i need some personal guidance from a more experienced GE user in order to accomplish a few things i am trying to do. It seems like even though I have read many topics on things like variables and functions i still have very little concept as to how they work, or how to properly create/ use them. dont get me wrong, i understand somewhat but i cannot seem to grasp entirely. would any one like to help me directly and answer some questions for me?
I'm willing to help out. I've done the same as you are suggesting with many other users on gE via pms. So send me one if you are interested.
gamemakerdude wrote:a) from what you may have read, this game is intended to be multiplayer. in order to experience the game as it is intended to be played, it will be suggested players use a joystick/ ps3/ xbox controller. i would like to make it possible for up to four players to play simultaneously on one screen, with multiple controllers, is there any way to make this happen? if not, definitely at least two simultaneous players is possible right? what about online play? from what i have read, it is possible by setting up a server through a host but the process is somewhat difficult and perhaps not very reliable/ effecient? im lost as to how all of that would work exactly.
Well... multiplayer on the same screen can be easy enough. The main problem is that gE doesn't recognize different joystick axis/controllers. Therefore each controller would need to be bound to a different set of keys. This can be done, but unless you can automate the setting of the controller keys for the player (can't be done in gE), it won't be very liked. Setting up networking isn't nearly as easy though. It is possible, but since gE doesn't natively support it, it gets very messy.
gamemakerdude wrote:b) at some point, most likely after the game is finished or nearing completion, i plan on purchasing the commercial version of GE, most likely so that i can choose how, when, and where the game editor logo will be displayed. rest assured credit will be given where it is due. at some point shortly before this i will most likely put the project up for funding on kickstarter.com, where i hope i can raise money to devote more time and resources to development. before it is released, i will put the beta here publicly in the GE forum for a short time, and do some bug testing and such and then i will make it much better and sell it somehow. my question being, is there any reason why i could NOT create the game with GE and fund the project as a whole via kickstarter as such funding this could greatly facilitate, expedite and improve the overall process of development, not to mention i will not be able to afford the commercial version of ge without some help, or other things i would like to do if i had the financial resources such as release actual physical copies of the game, etc?
gE has a non-commercial license (different from the gpl license). This is free as well, so your game doesn't have to be under gpl. The only restriction is that you cannot sell the game. Therefore you getting the project funded by kickstarter is allowed. One thing though is that the game itself needs to have the splash screen as long as you are distributing it without the professional license. This doesn't mean your videos would have to show it, but if you do release a test version of it on kickstarter, it would still have the logo.
http://game-editor.com/License wrote:3. GAME EDITOR LICENSE FOR FREE (NON COMMERCIAL) GAMES
If you will not charge for your game, you can just download Game Editor binary files at
http://game-editor.com/Download and use it. You can't sell any games by using this license and must show the Game Editor splash screen.
Your game is still in planning, so I don't think the bit about you will not charge for your game applies (as in it isn't legally binding the game to be non-commercial). Especially since you plan to buy the license through the funding.