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angle and stuff.

PostPosted: Sun Dec 18, 2005 8:53 pm
by Crash
hey im using the demo 1.3.3 game editor and i made it so a stationary turret fires at the player when in view wherever the player goes, and when in game mode the direction works perfectly, but when exported the turrets shoot angle is way off, whasop with that?

also if i want the turret to have a spread, like using random thingie how could i do that?

on create actor bullet i have

angle = direction(x , y , main_tank.x , main_tank.y );
directional_velocity = 20;


btw i love the program

PostPosted: Sun Dec 18, 2005 9:32 pm
by marathon332
This is similar to the problem I have further down the page and I've experienced your exact problem with a turret in a pocket pc program I made.

Makslane says there's a bug...

PostPosted: Mon Dec 19, 2005 5:01 pm
by makslane
Try set the option 'Create at startup' to 'No' for the bullet actor.

PostPosted: Tue Dec 20, 2005 2:58 pm
by Crash
ahh forgot the create at startup thingie, that did the trick thx