Passing Actors to Global Subroutine
Posted: Thu Oct 28, 2004 3:41 am
I have a collision event script.
The script includes Physical Response and some other stuff.
The same code is used in many places.
Can I somehow pass the event and collide actors to a global routine for processing?
( Quick example if possible. )
The script includes Physical Response and some other stuff.
The same code is used in many places.
Can I somehow pass the event and collide actors to a global routine for processing?
( Quick example if possible. )