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[Feature request] Actors made of multiple objects

PostPosted: Mon Nov 26, 2007 9:03 pm
by LeoC
This is something amazing in applications like Adobe Flash...

You can create objects (Actors, in this case) with multiple objects
receiving actions and events as one single element.
(Does anyone have tried cloning a "multi-shape actor" 10+ times?
Its really annoying without some programming workaround...)

Is that a possible feature in future versions of GE? (If yes, when?)

Re: [Feature request] Actors made of multiple objects

PostPosted: Thu Nov 29, 2007 8:40 pm
by Troodon
What do you mean? I mean what do you mean? :mrgreen: Seriously, I don't quite get what you mean with multiple objects? Can't you use animations and variables to do what you want?

Re: [Feature request] Actors made of multiple objects

PostPosted: Sat Dec 01, 2007 2:51 am
by Bannock
I think I know what he means. I so, it's a feature I'd like to see implemented as well (unless it's already there and I missed it).

Basically, imagine you have a large, complicated boss, with many different methods of attacking with it's body.

Say a towering boss monster moved it's hand out to hit you. If the monster is all one big animation, it won't matter if your level with the hand, because the collision occurs at the outer edges of the animation.

Hmm... here's an example.
In the pictures below, the black borders represent where the collision is detected (because it's the outer borders of the animation).
As you can see, in the first picture, you can stand under the attack, and still be hit by it because your within the animations border.

In the second picture, the boss is made up of many smaller animations that are linked to each other to create the same effect. Only this time, the player can stand under the attack without fear.

EDIT: Nevermind. I discovered that GE doesn't have collision on transparency. =P

Image

Re: [Feature request] Actors made of multiple objects

PostPosted: Sat Dec 01, 2007 10:05 am
by Troodon
Yeah, no collision on transparency. In that pic, the only problem will be the shadow. So it may be good idea to use it as separate actor. :)

Re: [Feature request] Actors made of multiple objects

PostPosted: Sun Dec 02, 2007 12:16 am
by Bannock
I feel stupid now. =P
I'm used to other programs where it's pretty much a necessity to have everything in parts. :roll:

Re: [Feature request] Actors made of multiple objects

PostPosted: Sun Dec 02, 2007 12:27 am
by Fuzzy
You could do this in GE. I could anyway.

Re: [Feature request] Actors made of multiple objects

PostPosted: Sun Dec 02, 2007 3:21 am
by Bannock
The key point being that you could. :P
But it doesn't matter now anyway, so, blah. :roll: