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zdepth and clones

Posted:
Thu May 03, 2012 2:44 am
by NightOfHorror
Is there a way to make some clones have more zdepth than others? I need sometimes .3 to go above .4
Re: zdepth and clones

Posted:
Thu May 03, 2012 2:48 am
by skydereign
Yeah, change their zdepth with the actor control panel or use the ChangeZDepth function. Either of those can handle clones. Try it out. If you are dealing with 2.5d, you might put a ChangeZDepth in the actor's create actor event that sets their zdepth based off of their y (to auto align them).
Re: zdepth and clones

Posted:
Thu May 03, 2012 2:50 am
by NightOfHorror
2.5d kind of died out. Scaling is just out of my capabilities at this point, but I will keep that in mind.
Thank you for helping skydereign as always.

Re: zdepth and clones

Posted:
Thu May 03, 2012 2:58 am
by skydereign
2.5d doesn't use scaling. Like I said in chat, scaling makes it much closer to 3d. 2.5d is just 2d images, set to different zdepths based off of their y position. For instance in pokemon the player doesn't change scale when they move 'further' back on the screen. But they are able to go in front of, and behind, other objects.
Re: zdepth and clones

Posted:
Thu May 03, 2012 3:06 am
by NightOfHorror
Hmm, well, okay, I don't know if it was 2.5d to begin with then. By the way, I need some testers to test my maze once it is completed. No enemies, no traps, and there will be speed boosts, so avoid them, I will give more details if you accept. I just want to see if my maze is too simple. I don't care if it is hard, I just don't want a simple maze. So will you test it out for me once I am done setting it up?