Page 2 of 4
Re: StickMcGee - Blast to the Future

Posted:
Sun Aug 09, 2015 3:25 pm
by RippeR7420
Thanks Zivouhr!
It will not be coming to Android

PC/Mac are the only planned systems at the moment, But iPhone might be considered later on down the road.
Re: StickMcGee - Blast to the Future

Posted:
Mon Aug 10, 2015 1:24 am
by Zivouhr
RippeR7420 wrote:Thanks Zivouhr!
It will not be coming to Android

PC/Mac are the only planned systems at the moment, But iPhone might be considered later on down the road.
PC/Mac, cool!
For iphone, would you have to reprogram the game with a smaller version, or is there a way to reduce the screen size without having to reprogram everything on iphone?
Re: StickMcGee - Blast to the Future

Posted:
Mon Aug 10, 2015 2:41 am
by RippeR7420
I wouldn't really have to re program anything, but rather add more code for on screen buttons, menus, HUD etc. The major changes would be re sizing all the graphics properly to look and feel the same. since we use Flash/Photoshop and the art is vector based, it shouldn't really be to hard to shrink all the graphics just time consuming. Assuming we use the same aspect ratio as the iPhone as well haha. By the way, has anyone experienced serious lag when running at 1920x1080? I lowered the resolution to 1280x720 and almost all the lag disapeered. I didn't change anything code/graphic wise either, just the resolution.
Re: StickMcGee - Blast to the Future

Posted:
Mon Aug 10, 2015 2:49 am
by bat78
This is completely understadable.
Actually the entire window is a CANVAS area.
(Well not the entire, just the contents of the window, say without the frames)
Re: StickMcGee - Blast to the Future

Posted:
Mon Aug 10, 2015 3:57 pm
by RippeR7420
Yeah, that's true. I wish GE could automatically detect the screen resolution and resize the view canvas accordingly. Someday hopefully!
Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 1:31 am
by Zivouhr
Yeah, the bigger the screen, sometimes the more it lags depending on the game. Computer laptops that might have slower graphics cards suffer the most from what I've seen.
Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 3:15 am
by RippeR7420
Link to game play footage up on the first page!
NOTE: None of these graphics reflect the final product, This is for debugging purposes only.
Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 1:03 pm
by RippeR7420
Does anybody know why the "youtube" post button on the forum isn't working right now?
Everytime I try to use it, its just a plain text. I tested it with an older video from Olo and it works just fine though...
Any suggestions would be appreciated!
Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 1:20 pm
by lcl
RippeR7420 wrote:Does anybody know why the "youtube" post button on the forum isn't working right now?
Everytime I try to use it, its just a plain text. I tested it with an older video from Olo and it works just fine though...
Any suggestions would be appreciated!
Make sure your video address begins with http, not https. I think that was what makes it only show it as text, I've had the same problem earlier.
Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 4:56 pm
by RippeR7420
@LCL that was the problem, haha. Thank you man! +1
Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 7:27 pm
by lcl
@RippeR7420 No problem

Re: StickMcGee - Blast to the Future

Posted:
Tue Aug 11, 2015 10:02 pm
by knucklecrunchgames
lol, I've seen a few people ask that question now.

Re: StickMcGee - Blast to the Future

Posted:
Wed Aug 12, 2015 4:23 pm
by RippeR7420
lol, I've seen a few people ask that question now.

Yeah, It's been a long time since I've been active on here

Re: StickMcGee - Blast to the Future

Posted:
Wed Aug 12, 2015 4:46 pm
by DeltaLeeds
@Gameplay video:
Smooth animation, excellent variety of moves, fits the cool stickman game genre greatly. Maybe add a bit more in the background? And can't wait for those other epic planned features! (Time manipulation

)
Looks very promising, might be the next big thing along with the Zelda proiect! Excellent game so far +1 for you, RippeR!
Re: StickMcGee - Blast to the Future

Posted:
Thu Aug 13, 2015 12:37 am
by Zivouhr
The ceiling climb and wall jump/slide moves, nicely done! Looks like this will develop into a fun platformer.
Did you use Switch State coding for the different moves or basic directional coding? What was the biggest challenge getting him to go into different animations? Thanks.