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Is anyone else having this problem?

PostPosted: Fri Feb 17, 2012 9:35 pm
by Fojam
when i use music in GE, it plays just fine on the computer. however when i load it into geapp, it will cause it to crash. This only happens with certain songs, and im not sure what the issue is?

Re: Is anyone else having this problem?

PostPosted: Fri Feb 17, 2012 9:51 pm
by skydereign
Sound problems have been reported on iphone, though I'm not sure if it ever was fully addressed. akr said something about sound on 4.2.1 to be hard to work with or similar. From my testing sound seemed to work fine for me, perhaps it has to do with size or quantity of songs you have?

Re: Is anyone else having this problem?

PostPosted: Fri Feb 17, 2012 10:05 pm
by Fojam
not sure. but i downloaded the thing i needed from youtube and it seems to work ok now.

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 12:14 am
by Fojam
actually, it only works when there is not much going on in the game, like in the menu. When you start playing the actually games, it slows down and crashes. would it help if i made it a sound? i dont want to because it would take up a lot of space, but im not sure what to do

edit: even sounds seem to crash it if it is playing the game... im not sure what to do?

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 3:17 am
by REDNSX
I have had the same problem. What I did is use sound for my music. The type of compression also will give you problems I notice. I have to use the same type of compression for all my wav files to make it work. That is the way I got around this problem. What software do you use to make your sound files?

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 3:42 am
by Fojam
i use pazera audio extractor, and fro short sounds i use .wav, and for music i use .ogg but all of the sound formats ge supports seem to take up a lot of space

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 4:12 am
by REDNSX
Yes they do take a lot of space. With sound booth from adobe you could compress the wav files to a very small size. I don't have a problem with size on wav files with sound booth. Have you tryes it?

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 8:13 am
by Nykos
i think size is one of the possible problems. Be sure to compress everything you can. And you can use ogg for both lusic and sounds. Just replace "mysound.wav" by "mysound.ogg" in your code and be sure to put "mysound.ogg" in your data folder. I don't know if it will solve your problem but it could help.

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 3:03 pm
by Fojam
yeah ill try that. sound isnt my main priority in the game atm. more functionality. i added sound to the menu, but its probably going to be a while before ill add it to the actual game part.

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 5:43 pm
by Sparks
Woo Hoo! First Post!

I tried using .ogg files for in game music on geplayer and got a bit of slow down so switched to .wav which seemed to help a lot. If I remember rightly someone said that the iphone/ipod touch isn't set up for playing .ogg files, it has to convert them in running, and so you might as well use .wav.

I've been using .aiff for sound effects too...

Re: Is anyone else having this problem?

PostPosted: Sat Feb 18, 2012 5:46 pm
by Fojam
thats why it goes so slow.... makes sense thanks