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C++ export

PostPosted: Wed Sep 21, 2011 2:52 pm
by SuperSonic
I would really like a function in GE that allowed you to export your games as a .cpp file. Is this at all possible? :)

Re: C++ export

PostPosted: Wed Sep 21, 2011 4:05 pm
by schnellboot
no because then you could remove the splash screen haha

Re: C++ export

PostPosted: Wed Sep 21, 2011 5:12 pm
by SuperSonic
Haha, that's true :lol:

But it would still be great for people to learn c++ :D

Re: C++ export

PostPosted: Wed Sep 21, 2011 5:21 pm
by schnellboot
I think the exported c++ file wouldn't be readable in anyway to someone who learns c++

Re: C++ export

PostPosted: Wed Sep 21, 2011 9:14 pm
by Game A Gogo
that would mean the GE engine would need to be exported to C++ as well... I don't think makslane would want that...

Re: C++ export

PostPosted: Thu Sep 22, 2011 1:08 am
by SuperSonic
Oh, ok. That's too bad :)

Re: C++ export

PostPosted: Fri Sep 23, 2011 3:27 pm
by makslane
It will be possible after the development of the EiC to LLVM port.

Read more at: http://code.game-editor.com/ticket/1

Re: C++ export

PostPosted: Fri Sep 23, 2011 3:45 pm
by SuperSonic
makslane wrote:It will be possible after the development of the EiC to LLVM port.

Eic, LLVM? What are those? :D

*edit: never mind, I just read th link :P

Re: C++ export

PostPosted: Fri Sep 23, 2011 6:09 pm
by Game A Gogo
That means games will not be backward compatible?
The increase in performance seems very appealing though.. If improvement in speed does happen, you can bet I'll stick with GE longer!

Re: C++ export

PostPosted: Mon Sep 26, 2011 4:38 pm
by makslane
All games created with early versions of Game Editor must works after the script engine change!

Re: C++ export

PostPosted: Tue Sep 27, 2011 2:29 pm
by Game A Gogo
So Game Editor will be able to convert existing code on load? great!

I'm very curious about canvas drawing, will this process be improved?

Re: C++ export

PostPosted: Wed Sep 28, 2011 3:00 pm
by makslane
This change will improve whole Game Editor performance.

Re: C++ export

PostPosted: Wed Sep 28, 2011 7:32 pm
by SuperSonic
That would be great :D