Game Development Team(s)
Posted: Sat Oct 15, 2011 10:19 pm
I had a huge thing written out then I accidently hit ctrl+r.....
I was wondering if anyone was interested in creating a Team to create Game Editors, Templates, Functions, and Designs, that can be used over multiple games and even design some original games.
The idea is that we become more organized with our projects and try to instead of individuals developing many mini-games, we work together to develop quality games.
Everyone is allowed to join the team. I am hoping that this would be an educational effort to help Beginners and Experienced alike to create more quality games, and use techniques that are portable over to other projects.
The team would develop quality games and tutorials to help others learn to use gE optimally as well as show off the abilities and minimize coding errors and downtime, avoiding bugs and creating optimal workarounds.
I am hesitant at only that many of you might not be interested, but if you are, I would hope to start creating some organization.
This team would improve game development by increasing speed of production, increasing quality of game play, increasing user knowledge spread, and improving gE all around.
To explain a little more how it would work..
The Team would use a Design Template Guide to create portable functions and code that could be used for many different games. Building fast editors that can change resources such as, but not limited to, tiles, sprites, and music. For games that use similar code. Creating Game Engines that can add features and change content, such as, but not limited to, story, characters, creatures, gui, and functions and features. For games such as, Platformers, Puzzles, Isometric, shooters, 3D, and more.
The team can be broken down into catagories of expertise such as, Game Design, Game Engine Development, Game Editor Development, Art, Sound and Music Creation, Testers, Tutorial and Commenting.
I hope some of you are interested. I have enjoyed this forum and using gE. I would like to develop and sell professional quality games using gE that could be used to improve the production of gE and its games.
This is a pretty good summary of what I had originally written.
I was wondering if anyone was interested in creating a Team to create Game Editors, Templates, Functions, and Designs, that can be used over multiple games and even design some original games.
The idea is that we become more organized with our projects and try to instead of individuals developing many mini-games, we work together to develop quality games.
Everyone is allowed to join the team. I am hoping that this would be an educational effort to help Beginners and Experienced alike to create more quality games, and use techniques that are portable over to other projects.
The team would develop quality games and tutorials to help others learn to use gE optimally as well as show off the abilities and minimize coding errors and downtime, avoiding bugs and creating optimal workarounds.
I am hesitant at only that many of you might not be interested, but if you are, I would hope to start creating some organization.
This team would improve game development by increasing speed of production, increasing quality of game play, increasing user knowledge spread, and improving gE all around.
To explain a little more how it would work..
The Team would use a Design Template Guide to create portable functions and code that could be used for many different games. Building fast editors that can change resources such as, but not limited to, tiles, sprites, and music. For games that use similar code. Creating Game Engines that can add features and change content, such as, but not limited to, story, characters, creatures, gui, and functions and features. For games such as, Platformers, Puzzles, Isometric, shooters, 3D, and more.
The team can be broken down into catagories of expertise such as, Game Design, Game Engine Development, Game Editor Development, Art, Sound and Music Creation, Testers, Tutorial and Commenting.
I hope some of you are interested. I have enjoyed this forum and using gE. I would like to develop and sell professional quality games using gE that could be used to improve the production of gE and its games.
This is a pretty good summary of what I had originally written.