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Re: More Power to the Game Editor Community

PostPosted: Sun Jun 14, 2009 12:17 am
by DST
Hblade wrote:Or you could have it to where when someone writes something, it has to be approved by you or something.


If you delay posts like that, people won't contribute as much. People want to see their posts added immediately, that's part of the motivation.

Also, time is a huge factor, it wouldn't make sense to ask Makslane to review each and every post. But it won't be hard to find moderators that can be trusted.

If i were making a forum, i'd set it up the way fuzzy said. A general area for anyone and a permanent area where good posts are moved to (and trusted users can perhaps post on freely) that becomes the main content of the site. It would be up to the moderators together to arrange this area in a sensible way - making the information easily accessible and redundancy-free.

Its good to make this change, as permanent html files aren't flexible and don't grow with the users.

Re: More Power to the Game Editor Community

PostPosted: Sun Jun 14, 2009 3:31 am
by makslane
I can see we have great strategies to make the work.
Now, We need to found a good tool to make the integration :-)

Re: More Power to the Game Editor Community

PostPosted: Sun Jun 14, 2009 3:37 am
by jimmynewguy
makslane wrote:Another way, is give write access only to the trusted users, may be, based on the score.

If we were going based off this would the magic number still be 30?

Fuzzy wrote:You could have an area that anyone could write to, and after review by the moderators, it gets moved to a more permanent place where only more trusted people can edit.

This ones a pretty good idea too :)

Re: More Power to the Game Editor Community

PostPosted: Sun Jun 14, 2009 5:39 pm
by Kalladdolf
jimmynewguy wrote:If we were going based off this would the magic number still be 30?

I don't know if we should make that depend on score. Those trusted persons should be people who makslane has been watching for over the past years and have proven trustworthy and sensible. Makslane should personally and carefully select them (anyway, that's my opinion).

Of course everybody should get the opportunity to participate and get his stuff through.
:)

Re: More Power to the Game Editor Community

PostPosted: Sun Jun 14, 2009 10:03 pm
by makslane
The blog and forum can be integrated with:
http://www.wp-united.com

And:
http://www.simplicitypoint.com/2009/04/ ... b3-bridge/

Also, there is CMS softwares. I liked the Joomla:
http://joomla.org

Re: More Power to the Game Editor Community

PostPosted: Fri Jul 10, 2009 1:24 pm
by makslane
Any suggestions?

Re: More Power to the Game Editor Community

PostPosted: Fri Jul 10, 2009 3:07 pm
by j2graves
I see how this is a good idea, but I can also see how MUCH could go wrong.

Re: More Power to the Game Editor Community

PostPosted: Fri Jul 10, 2009 5:55 pm
by DST
One possible method (and perhaps this is what wordpress does?) is simply a frontend for the forum that allow someone to 'browse the forum in learning mode'. The frontend sorts the posts by content so only chosen posts show up (When you view it that way).

We have the issue with places like the wiki, of 1. having to resay stuff that's already been said on the forum and 2. the difficulty in expressing it out of context. The posts on the wiki, with limited pictures, demos, etc. (not to mention that black and white look (ugh)) are just harder to express what you're trying to express about a GE game, sometimes.

While some people say 'code is code', the truth is, a GE game is unique among all programming projects, and helping users express and understand information about it.....that's the key.

j2graves wrote:I see how this is a good idea, but I can also see how MUCH could go wrong.

What do you see going wrong?

Also, forum points aren't really a good way to measure the caliber of a user. Just because someone has many points doesn't mean their code is good code for newbies to learn. Although, i'm not really sure how to measure that either. It seems like it has to come down to a panel of 'ge experts' calling the shots. People who know the forum, know the code, and 'know a good post from a bad post when they see it'. (and who aren't jerks).

Also, MONKEYS!

Re: More Power to the Game Editor Community

PostPosted: Fri Jul 10, 2009 9:50 pm
by makslane
DST wrote:One possible method (and perhaps this is what wordpress does?) is simply a frontend for the forum that allow someone to 'browse the forum in learning mode'. The frontend sorts the posts by content so only chosen posts show up (When you view it that way).


May be an idea! Format the selected forum posts in a blog format.

Re: More Power to the Game Editor Community

PostPosted: Sat Jul 11, 2009 1:11 am
by Lexcondran
i wonder if we could some how ADify G-E and spread the word of its 2d awesomeness
yeah but the thing being your skill level with it does matter as the more you know
the more complex games you can make but like me then you have an average art skill
i cant animate lol but i gots good ideas recently got back from vacation away from Ge.

Re: More Power to the Game Editor Community

PostPosted: Sun Jul 19, 2009 12:02 am
by OmniArts
In a weeks time I could make a revamped website for gameditor. I'm currently finishing up my games levels and ill have a little time after that. Something nice that could make it stand out more, remember mostly everyone judges a book by its cover!

Just let me know the style your looking for, in comparison to say other Game Engine websites and I'll come up with an idea.

Re: More Power to the Game Editor Community

PostPosted: Sun Jul 19, 2009 1:06 am
by makslane
Thanks for the help OmniArts!
Now I'm trying to see what is the most suitable framework (or CMS) to use in the site.
May be, the wiki with a good WYSIWYG editor and a nice look will be good!

Re: More Power to the Game Editor Community

PostPosted: Sun Jul 19, 2009 10:51 pm
by OmniArts
ah ok, are you thinking something similar to this..

http://www.vbgore.com/Main_Page

but with nicer graphics and layout?

Re: More Power to the Game Editor Community

PostPosted: Sun Jul 19, 2009 11:29 pm
by makslane
May be! I'm finish some skin tests now and I will publish the result soon (may be today)

Re: More Power to the Game Editor Community

PostPosted: Mon Jul 20, 2009 1:20 am
by makslane
I think this skin is better than the default mediawiki skin:
http://game-editor.com/wiki/index.php?t ... in=blender
http://game-editor.com/wiki/index.php?t ... in=blender

Look also the rich edit control (you must select the blender skin in your preferences page). You don't need to learn the MediaWiki tags!

To me, this can be the new look of the main site.
What you think?