Page 1 of 1

Snake2007Demo

PostPosted: Tue Dec 26, 2006 4:53 pm
by Sgt. Sparky
:D hey, here is a snake demo I made just because I felt like it, that shows how to make the snake colliding with itself and how to make the snake bigger , and ect. here ya' go :D

PostPosted: Sun Jan 07, 2007 4:56 pm
by Troodon
I knew that I couldn't load it in my old GE but I tried...like always. :roll:

Is that like the classic snake game? How did you made it?

PostPosted: Sun Jan 07, 2007 11:01 pm
by Sgt. Sparky
I had 3 actors :D 1 is the snake head and depending on the key pressed,
the yvelocity or xvelocity would = the selected number so that you press a key and you go in that direction without holding it :D , and ther is the snake basic body witch the snake creates after a Timer goes off. and the Snake basic body, depending on how many apples you got (silver ovals)
would fade away on the draw actor Event if
Code: Select all
if(stage1 == 1)transp += 0.05;
if(stage1 == 2)transp += 0.009;
if transp > .99)DestoryActor("EvenActor");

only there were alot more apples than 2 :D and the snake basic body after a timer would create the collision actor of the snake (also so you could not see it fade away :D )and when the snake basic body is destroyed it Destroys the snake collision body :D that is bout' all there is to it. but i do not feel like makin' a super post :D

PostPosted: Sun Jan 07, 2007 11:25 pm
by Hedfone
:D yay!
i won!

PostPosted: Sun Jan 07, 2007 11:27 pm
by Sgt. Sparky
:shock: Finally! did you get a picture of your time? :D :D :D
it is okay if you did not. :D
Edit: Oh wait! wrong topic :oops:

PostPosted: Sun Jan 07, 2007 11:28 pm
by Hedfone
i didnt
will try again tho :)

PostPosted: Sun Jan 07, 2007 11:29 pm
by Sgt. Sparky
:shock: wow that was a fast reply!
but I ment for StickManJumper :D