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Kalladdolf Sickman caverunner

PostPosted: Sat Sep 08, 2007 9:16 am
by Kalladdolf
just a simple side-scroller game with random levels :)


UPDATED!
Sickman.zip
(1.57 MiB) Downloaded 462 times

Re: Kalladdolf Sickman caverunner

PostPosted: Sat Sep 08, 2007 10:07 am
by Kalladdolf
Sorry, I don't know how to add a screenshot

Re: Kalladdolf Sickman caverunner

PostPosted: Sat Sep 08, 2007 1:20 pm
by arcreamer
very fun and original game! i like it! also very challenging! 2 thumbs up!

PS: usually people think "paint" or what other program u used think that they want better graphics and search high and low for a better pgoram and u just proved them wrong! great job!

Re: Kalladdolf Sickman caverunner

PostPosted: Sat Sep 08, 2007 2:15 pm
by Kalladdolf
Thankz!
Here's the game data.
[EDIT] The source files have been removed by ==Kalladdolf==

Re: Kalladdolf Sickman caverunner

PostPosted: Sat Sep 08, 2007 2:24 pm
by arcreamer
very cool!

Re: Kalladdolf Sickman caverunner

PostPosted: Wed Sep 19, 2007 12:16 am
by Freddy
Just in case you do want a different software for creating animations, there is a great free 3d animation software that is very simple called anim8or. It takes a little while to get used to, but once you get the hang of it, you can do all sorts of stuff. The snowman on my avatar I made on it. And believe me, Im no artist, but I can still make an ok space invaders animation. Heres my latest game-in-progress -- I used anim8or for the actors. Maybe youd like to try it? :D
(by the way, great game)

Re: Kalladdolf Sickman caverunner

PostPosted: Wed Sep 19, 2007 12:30 am
by Freddy
One question, how did you manage to have the blocks create themselves in random places without going everywhere?

Re: Kalladdolf Sickman caverunner

PostPosted: Wed Sep 19, 2007 12:50 am
by d-soldier
Nice sleek design, adding an bit of complexity to a simple idea. I like it! :D I would recommend fixing the multiple-jump issue in future versions.

Re: Kalladdolf Sickman caverunner

PostPosted: Wed Sep 19, 2007 4:59 pm
by Kalladdolf
Well, thanks u guys for the good feedbacks and tips :D

There's another actor that creates the blocks. It has an animation with, let's say, 2 frames.
It's located about 100 pixels left of the view. It's:
Animation finish -> create actor -> block -> relative to creator
For the block goes:
Create actor -> y = rand(//top limit) - (//bottom limit);
xvelocity = -10;
It's actually not the guy who walks, but the blocks, the ground and the stuff.
:idea:

Re: Kalladdolf Sickman caverunner

PostPosted: Wed Sep 19, 2007 5:01 pm
by Kalladdolf
By the way, check out the game data and script if u want to know more about it... but don't be surprised at the horrible mess! I wasn't prepared to post it. :D

Re: Kalladdolf Sickman caverunner

PostPosted: Thu Sep 20, 2007 11:08 pm
by Freddy
Lol, dont worry, my games' scripts are a mess too. :)

Re: Kalladdolf Sickman caverunner

PostPosted: Mon Sep 24, 2007 7:30 am
by Kalladdolf
about the graphics:
I could actually make those high-quality-ones, but my PC is too slow! :lol:
It's ridiculous, I know!

Re: Kalladdolf Sickman caverunner

PostPosted: Tue Sep 25, 2007 10:44 pm
by Freddy
After I made the post about anim8or, I noticed the reflection things on the mountains and stuff, then I realized that you probably used some more complex software. But still, I reccomend anim8or to anyone.

Re: Kalladdolf Sickman caverunner

PostPosted: Wed Sep 26, 2007 7:36 am
by Kalladdolf
To be exact: I used Microsoft Office Publisher
If u know, how to use it, u can even make cool 3d things with it!The new 2007 version is just cool.
I recommend it. :wink:
There'll be a demo out soon with some of the stuff. (called: cheeseplanetbasedefender :roll: :lol: )
:D
I'm not quite used to anim8or yet.

Re: Kalladdolf Sickman caverunner

PostPosted: Sun Oct 07, 2007 7:26 pm
by Kalladdolf
Revenge planned :D