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PostPosted: Mon Apr 03, 2006 5:51 am
by Troodon
I think you've got a "level complete" actor, so make:
mainActor->collision any side of levelCompleteActor -> script editor
Code: Select all
mainActor.x = 2500;
mainActor.y = -650;//note: this are the coordinates where the 2nd level begins. You can see mouse coordinates allways in the upper corner of game editor.

PS: The view will follow the actor allways.

PostPosted: Mon Apr 03, 2006 1:36 pm
by CatT
tekdino wrote:I think you've got a "level complete" actor, so make:
mainActor->collision any side of levelCompleteActor -> script editor
Code: Select all
mainActor.x = 2500;
mainActor.y = -650;//note: this are the coordinates where the 2nd level begins. You can see mouse coordinates allways in the upper corner of game editor.

PS: The view will follow the actor allways.


Thanks--I understand now and am sure it will work. :D